Game Development Community

Torque X + Xbox 360 SDK

by Rich Wilson · in Torque X 2D · 01/19/2007 (12:09 pm) · 10 replies

Suppose I'm a game developer working on TorqueX projects during my lunch breaks. Is there a way to deploy onto a 360 dev kit using the 360 sdk instead of subscribing to the creator's club? (I'm also curious about this with XNA in general)

#1
01/19/2007 (1:54 pm)
You can't load XNA onto a dev kit without some special authorization bits from Microsoft. We are authorized for the few dev kits we have here, but we can't transfer that authorization.

If you want to run on a Dev Kit, you'll have to get in touch with someone on the XNA team at Microsoft.
#2
01/19/2007 (2:27 pm)
@Rich: I get the impression you have an XBOX and you're trying to find a free way to load code onto you're XBOX 360. AFAIK the only way to develop code for you XBOX and get it on there is to pay Microsoft some money in the form of a dev Kit or the Creator Club. A free method to do it would probably involve hacking the system. I'm pretty sure discussions for hacking the XBOX 360 should be done elsewhere.

-Stu
#3
01/19/2007 (7:39 pm)
Stuart: as he said in the first post, he is trying to deploy XNA onto a DEV kit, not a retail kit.


Rich: I have been trying to deploy the XNA creators kit onto my dev kit at work, and it doesnt seem to be possible. From John's post it sounds like you have to get special permission. bummer. Maybe microsoft would be willing to put the XNA creators club membership on PARTNER.NET, and this would solve our problems, might be worth requesting on the newsgroups.
#4
01/26/2007 (11:01 am)
I found the solution.
XNA creator's club is available on partnernet. Problem solved.
#5
01/27/2007 (11:44 am)
Oh awesome, it wasnt when I checked a while back, thanks for the update Rich, I would never have checked again!
#6
02/05/2007 (4:44 pm)
Not to be completely noobish but what is partnernet?
#7
02/06/2007 (10:21 am)
Parnternet is a sort of back door to Live Arcade that developers have for posting beta code, testing out transactions, etc. You can generally grab a lot of arcade releases in advance there for free. It only runs on dev kits, however.

I downloaded the creator's club kit. but I haven't seen the other functionality that I'm supposed to be able to use with it, like the program loader, etc. What I found might have been an incomplete stub for something.
#8
05/02/2007 (12:45 pm)
Update: The Creator's Club membership seems to be available, but the XNA game launcher isn't. This complicates matters a bit.
Since Torque X is going to be bundled with CC membership soon, I think I'll just wait and get a membership of my own.
#9
05/03/2007 (5:22 am)
The launcher is available. I don't even have a cc membership and i have the launcher. I can't use the launcher, but i have it.
#10
05/03/2007 (7:00 am)
On Partnernet, I should have clarified.