Dts2maxexporter, neverexport partially ignored
by Sebastien MARAUX · in Artist Corner · 01/19/2007 (9:57 am) · 1 replies
Hello,
I want to export a biped through dts2maxexporter.
Then :
- I took care of disabling in DTS utility the collapse transforms
- If I Export as is, with my cfg file prepared, The scene is exporter, but we can see all parts of the biped, shown in 0 0 in the exported dts, even if I put Bip01* in the neverexport section of cfg file.
- If I apply a Quick Setup on my mesh (only my biped-attached meshs) before, then it seems to keep exporting some part of the biped in 0 0 instead of ignoring them : I can see vt1 and vc2 mostly, maybe toes too, as they are smaller.
- If I apply a Quick Setup on my mesh (all meshs and biped) Exporter hangs at export : "Found two meshes named "vt" of size 2. " says dump file.
I want to export a biped through dts2maxexporter.
Then :
- I took care of disabling in DTS utility the collapse transforms
- If I Export as is, with my cfg file prepared, The scene is exporter, but we can see all parts of the biped, shown in 0 0 in the exported dts, even if I put Bip01* in the neverexport section of cfg file.
- If I apply a Quick Setup on my mesh (only my biped-attached meshs) before, then it seems to keep exporting some part of the biped in 0 0 instead of ignoring them : I can see vt1 and vc2 mostly, maybe toes too, as they are smaller.
- If I apply a Quick Setup on my mesh (all meshs and biped) Exporter hangs at export : "Found two meshes named "vt" of size 2. " says dump file.
Torque Owner Barry Gallagher