Game Development Community

Just want to re-confirm the translucent texture shadow bug..

by Phil Carlisle · in Torque Game Engine Advanced · 01/19/2007 (5:37 am) · 3 replies

If you have a translucent texture in a mesh and render it with a shadow, the translucent mesh part still shows as fully shadowed, even though it should only be shadowed by the amount of the translucency and should essentially alpha-test the object.

In fact, is that the solution? do a quick early test alpha-out of the translucent part? That'd go some way to doing it at least.

#1
01/19/2007 (5:38 am)
Oh and while we're at it, is the shadow strenght variable exposed in MS 4.2?? I know John had this one covered a while back.
#2
01/22/2007 (11:16 am)
In any code drops later than MS4 the shadows should ignore transparent surfaces and the shadow strength is exposed.
#3
01/28/2007 (4:45 pm)
Its still technically a bug then, cos transparent objects need shadows too.. Or at least alpha tested ones.