Just want to re-confirm the translucent texture shadow bug..
by Phil Carlisle · in Torque Game Engine Advanced · 01/19/2007 (5:37 am) · 3 replies
If you have a translucent texture in a mesh and render it with a shadow, the translucent mesh part still shows as fully shadowed, even though it should only be shadowed by the amount of the translucency and should essentially alpha-test the object.
In fact, is that the solution? do a quick early test alpha-out of the translucent part? That'd go some way to doing it at least.
In fact, is that the solution? do a quick early test alpha-out of the translucent part? That'd go some way to doing it at least.
About the author
Torque 3D Owner Phil Carlisle