Is the wiki information for Milkshape 3D exporter up to date?
by Wolf Dreamer · in General Discussion · 01/17/2007 (11:32 am) · 9 replies
Http://tdn.garagegames.com/wiki/Beginner/Tools/Modeling_programs
I read in a post elsewhere that the guy went ahead and redid the exporter to have the more recent version.
So, is there an DTS exporter that has more features/functionality than the current one that comes with Milkshape 3D?
Quote:
Milkshape 3D - MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. During the development, many file formats have been added. The DTS Plus Exporter should be added as the default DTS Exporter lacks the same amount of functionality.
I read in a post elsewhere that the guy went ahead and redid the exporter to have the more recent version.
So, is there an DTS exporter that has more features/functionality than the current one that comes with Milkshape 3D?
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#2
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5894
01/17/2007 (2:26 pm)
Yes their is, http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5894
#3
I personally suggest using Milkshape 3D for exporting. Frankly Blender's file gui(saving, loading, exporting, importing) is very outdated and frustrating to use. IMO
01/17/2007 (3:35 pm)
@VashnerI personally suggest using Milkshape 3D for exporting. Frankly Blender's file gui(saving, loading, exporting, importing) is very outdated and frustrating to use. IMO
#4
01/17/2007 (4:28 pm)
I got sum cool sprites they are .max files. how do i put them on torque game engin.PLEASE HELP!!!!!!!!!
#5
But thanks for the link Fucifer. From that long never ending series of post, I take it that the newest version of Milkshape doesn't jive well with the patch, but you need it anyway...
01/17/2007 (5:31 pm)
Yep. Okashira shares the opinion of most of those who have ever used the unruly beast known as Blender, including myself. Horrible thing, with strange errors, and a thousand and one obscure settings hidden about a maze of menus.But thanks for the link Fucifer. From that long never ending series of post, I take it that the newest version of Milkshape doesn't jive well with the patch, but you need it anyway...
#6
If you have 3D Max, then you can just follow the official instructions.
http://www.garagegames.com/developer/torque/tge/
01/17/2007 (5:39 pm)
Morris, you will have to find something that can convert them from .max to .dts for you.If you have 3D Max, then you can just follow the official instructions.
http://www.garagegames.com/developer/torque/tge/
Quote:
DTS Shape Creation : 3D Studio Max
3DStudio Max Exporter Documentation by Joe Maruschak
The official documentation walks you through the use of the max2dts exporter.
Unwrapping your Mesh to create your own Custom Texture by Joe Maruschak and Logan Foster
An indepth tutorial of how you can use 3DS Max to quickly and accurately unwrap your model's UVW coordinates for painting and texture placement.
#7
01/17/2007 (6:35 pm)
Thank you wolf dreamer you have ben a LOT of help. I am new and i ask if you could put me on youre company or somware ware i can contact you.THANK YOU. so the tutorial IS at http://www.garagegames.com/developer/torque/tge/. PLEASE RESPOND
#8
Unwrapping your Mesh to create your own Custom Texture
I went to that page, which has links to everything that deals with the Torque Game Engine, and then just clicked Ctrl F and entered in "Max".
If you want to contact me, just post over at the Torque section at my Game Maker forum, and I'll see your post. Things are always hardest when you first get started. Try not to ever get discouraged, and never give up.
01/17/2007 (6:43 pm)
3DStudio Max Exporter DocumentationUnwrapping your Mesh to create your own Custom Texture
I went to that page, which has links to everything that deals with the Torque Game Engine, and then just clicked Ctrl F and entered in "Max".
If you want to contact me, just post over at the Torque section at my Game Maker forum, and I'll see your post. Things are always hardest when you first get started. Try not to ever get discouraged, and never give up.
#9
01/17/2007 (6:47 pm)
AWSUM you have youre owne forum. man thats cool.you must know a lot. and THANKS. you and fucifer are the anley people that helped me.
Torque Owner Vashner