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ShowToolPro:Mesh order Issue when viewing textured, not in solid

by Sebastien MARAUX · in Torque Game Engine · 01/17/2007 (6:03 am) · 0 replies

I am meeting some difficulties, trying to see a model of mine.

This model has some open Meshs (required by a specific Torque third party plugin)

When I look at it via ShowToolPro in shaded solids, the mesh ordering is OK, but when I select Textured shaded solid, this give some artefacts, some meshs being rendered before others inconsistently.

Where should I look to fix this ?
I am supsicious about a specific tag on my mesh material, translucent, which could make Torque reorder meshs. But I cannot see how to erase it.

I export My meshs from 3D Studio Max, I checked that no material is using opacity other than 100 or opacity map.

regards

Sebastien