ShowToolPro:Mesh order Issue when viewing textured, not in solid
by Sebastien MARAUX · in Torque Game Engine · 01/17/2007 (6:03 am) · 0 replies
I am meeting some difficulties, trying to see a model of mine.
This model has some open Meshs (required by a specific Torque third party plugin)
When I look at it via ShowToolPro in shaded solids, the mesh ordering is OK, but when I select Textured shaded solid, this give some artefacts, some meshs being rendered before others inconsistently.
Where should I look to fix this ?
I am supsicious about a specific tag on my mesh material, translucent, which could make Torque reorder meshs. But I cannot see how to erase it.
I export My meshs from 3D Studio Max, I checked that no material is using opacity other than 100 or opacity map.
regards
Sebastien
This model has some open Meshs (required by a specific Torque third party plugin)
When I look at it via ShowToolPro in shaded solids, the mesh ordering is OK, but when I select Textured shaded solid, this give some artefacts, some meshs being rendered before others inconsistently.
Where should I look to fix this ?
I am supsicious about a specific tag on my mesh material, translucent, which could make Torque reorder meshs. But I cannot see how to erase it.
I export My meshs from 3D Studio Max, I checked that no material is using opacity other than 100 or opacity map.
regards
Sebastien