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Graal & MMOs

by Justin Bowman · in Torque Game Engine · 01/16/2007 (9:11 am) · 8 replies

Hi,
Which program would be best to build a 2D top-down 'zelda-like' MMORPG on, The builder or the engine itself?
Is it true that Graal Online (www.graalonline.com) uses the Torque Engine?

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#1
01/16/2007 (9:48 am)
No. Graal uses its own engine that has been in development for years. AFAIK, they have not switched over.
#2
01/16/2007 (10:39 am)
I heard they switched it over to Torque.
But is it better to build a 2D MMORPG on the engine or builder?
#3
01/16/2007 (11:18 am)
Game builder.
#4
01/16/2007 (12:26 pm)
Yes, Game Builder with a networking overhaul would be the correct path. With a cursory search, I discovered that Graal3d seems to be based on TGE but Graal is still their 2D Java engine.
#5
01/16/2007 (1:32 pm)
With game builder would I be able to make a game as good as Graal, or one that can go on the market? One with a scripting engine and level maker?

Is making 2D games even possible on the normal engine?
#6
01/16/2007 (1:36 pm)
You would have to make some major adjustments to TGE to turn it into a 2D engine...much like Melv did to make TGB. But it would take a gifted programmer. Of course, it would take a gifted programmer to put together a MMO and rework the networking in TGB. A quality team can definitely make a quality commercial game with TGB. Several have. You have to remember that Graal started a long time ago and with much more modest beginnings than what it has turned into.

You will have to have a great programming and art team, though.
#7
01/16/2007 (2:28 pm)
I have some graphics guys, and I can design levels, its the programming I need help with, for a beta we are using Game Maker, then moving it over to Torque, at the moment I will probably create a MMO with the game builder then move up to the engine once we get a better team of programmers.

I already own the commercial edition of the Game Engine (pro) and the Shader Engine (pro) thats why I asked, I am using them to build a 3D game, but I thought it might be easier to build a 2D MMO with the engine I already own instead of buying a new license for the Game Builder.
#8
01/17/2007 (9:07 am)
Actually the 3D version of Graal uses (or used) TGE. This might have changed in the past year, but the team does have a working MMO version of Torque based on their own code and technology they have already developed for 2D Graal.

FYI: Those of you who were at IGCs in the past might have noticed it up and running on some of the demo machines there.