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Adding Detail Map in AtlasInstance2

by Mahmud Hasan · in Torque Game Engine Advanced · 01/16/2007 (7:00 am) · 0 replies

Seems like AtlasIntance2 calls the AtlasClipMapBatcher interface to do the rendering.... and there is a function called

void AtlasClipMapBatcher::renderDetail()
{

}

which is EMPTY!

Now i am wondering if this is the reason for the detail map not appearing in the last Terrain Output. Plus The shaders

"atlasBlenderPS20P.hlsl"

doesn't seem to do anything for the detail map.

Has anyone added detail map in AtlasInstance2.. if not then what is the proper way to add detail map.. and possibly with BumpMaps.

Thank You