Adding Detail Map in AtlasInstance2
by Mahmud Hasan · in Torque Game Engine Advanced · 01/16/2007 (7:00 am) · 0 replies
Seems like AtlasIntance2 calls the AtlasClipMapBatcher interface to do the rendering.... and there is a function called
void AtlasClipMapBatcher::renderDetail()
{
}
which is EMPTY!
Now i am wondering if this is the reason for the detail map not appearing in the last Terrain Output. Plus The shaders
"atlasBlenderPS20P.hlsl"
doesn't seem to do anything for the detail map.
Has anyone added detail map in AtlasInstance2.. if not then what is the proper way to add detail map.. and possibly with BumpMaps.
Thank You
void AtlasClipMapBatcher::renderDetail()
{
}
which is EMPTY!
Now i am wondering if this is the reason for the detail map not appearing in the last Terrain Output. Plus The shaders
"atlasBlenderPS20P.hlsl"
doesn't seem to do anything for the detail map.
Has anyone added detail map in AtlasInstance2.. if not then what is the proper way to add detail map.. and possibly with BumpMaps.
Thank You