Game Development Community

Scale for interiors in 3D World Studio?

by Steve Howson · in Torque Game Engine · 01/15/2007 (11:22 pm) · 5 replies

Hi all!
I'm trying to make some interiors in 3D World Studio and I'm having trouble figuring out the scale.

For instance, using the sizes in the starter.fps, what would my scale be like in 3DWS?

Like if the grid is 32 in 3Dws what unit of measure would each grid be fore Torque?

I hope that makes sense.
I found a few posts, but they didn't really help me.

Thanks.

#1
01/16/2007 (12:35 am)
Torque units are 32 3dws units, torgue units are roughly one metre, so every 32 units is roughly 3 feet. Took this from a 3dws post.
#2
01/16/2007 (9:37 am)
Awesome, that's exactly what I needed.
Thanks a lot Christian!
#3
01/16/2007 (9:43 am)
FYI scale is defined in the .MAP file, you can open up the map file with notepad and modify the scale to anything you want. But if you try to make it 1 to 1, the smallest unit you can draw in 3D world studio is 1x1, therefore you wouldnt be able to draw anything smaller than 1 torque unit if you were to make the scale 1 to 1.
#4
01/16/2007 (9:55 am)
I know, I know!
Knowing the exact units from one program to another is very important.

But I always had a fun way to go about figuring this out.
This is the NON Matematical route.

Create a small cube say 1Unit x 1Unit.
Duplicate it and Enlarge it by 150%-%200.
Keep repeating this action, eachtime, with the last cube you just enlarged.
Put them all in a row, with the Bottoms all being level with eachother.
I have 1 test file setup like this with almost every size possible.

Export this out, and load into Torque game engine.
Walk your character around what you have created.

You will find cubes, that come close to your characters size,and some that
are good sizes for buildings.

Record your own findings, and work within those limits.

The reason why I suggest this route over the units is because
Indies sometimes take the unit information and create the biggest objects possible.

My NON MATICAL way, can show a person, how a particular size actually feels
in the engine. And what sizes best relate to the characters proportions.

Just another way of doing the same thing...Right?

-Surge
#5
12/22/2007 (6:48 am)
Thats actually a really awesome idea. I gotta try that.