TGE Programmers Needed For RTS
by Chad Freseman · in Jobs · 01/15/2007 (5:14 pm) · 0 replies
Web Site:
www.glhfgg.com
View the project description at Garage Games:
Project Description
None-Paid positions but please review the Compensation: in the above project description.

Talent needed:
For the following positions please be able to contribute at least 10 hours per week on average.
The duties of each position are not necessarily discrete.
Game Mechanics/AI Programmer
Requirements: C/C++ 3d game programming experience
Duties:
Targeting Logic
Probability Systems
Sighting Rules
Game Mechanics Programmer
Requirements: C/C++ 3d game programming experience
Duties:
Object Classes
Economy Systems
Unit Orders
General AI Programmer
Requirements: C/C++ 3d game programming experience
Duties:
The focus of the demo is multiplayer but we do need some enemy AI, along with global AI for combat/targeting logic unit decisions.
Graphics/Models Programmer
Requirements: Torque Game Engine experience
Duties:
Multiple unit nodes
Animation that is not created in 3ds Max
Multiple unit skins
Particle Graphics
Game User Interface Programmer
Requirements: Experience with C/C++
Duties:
This will be standard Torque Gui Editing along with some C++ for a few advanced features.
-END
www.glhfgg.com
View the project description at Garage Games:
Project Description
None-Paid positions but please review the Compensation: in the above project description.

Talent needed:
For the following positions please be able to contribute at least 10 hours per week on average.
The duties of each position are not necessarily discrete.
Game Mechanics/AI Programmer
Requirements: C/C++ 3d game programming experience
Duties:
Targeting Logic
Probability Systems
Sighting Rules
Game Mechanics Programmer
Requirements: C/C++ 3d game programming experience
Duties:
Object Classes
Economy Systems
Unit Orders
General AI Programmer
Requirements: C/C++ 3d game programming experience
Duties:
The focus of the demo is multiplayer but we do need some enemy AI, along with global AI for combat/targeting logic unit decisions.
Graphics/Models Programmer
Requirements: Torque Game Engine experience
Duties:
Multiple unit nodes
Animation that is not created in 3ds Max
Multiple unit skins
Particle Graphics
Game User Interface Programmer
Requirements: Experience with C/C++
Duties:
This will be standard Torque Gui Editing along with some C++ for a few advanced features.
-END