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TGBX bug: removing materials

by Jonathon Stevens · in Torque X 2D · 01/14/2007 (12:08 pm) · 2 replies

I created a new tankbuster templated project and went into TGBX and created a new level. I removed all materials from this level and saved it. So now I have 2 levels within 1 tankbuster.txproj file. I loaded up the original level and all the materials were back.

I then went into the project tab and started clicking and deleting all the scene objects. I was doing it quickly and clicking lower then hitting del then clicking higher then del so I could go through them quickly. About 8 in, the whole thing crashed on me.


About the author

With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.


#1
01/21/2007 (1:10 pm)
Sounds like you were having problems getting toworq
#2
02/03/2007 (3:22 pm)
I've had a similar problem. I had a material, Animation, and an instance of the animation in the World. Then, I deleted all three. First, the animation from the world, then the animated sprite, then the material.

I saved, then loaded the game in Game Studio Express, and got an assertion message saying "doh", then something about file not found. Then, I pressed ignore, and got a "No animation Data" error.

I had to manually modify the XML to fix it, there was a lingering which had no ref to material with animation data .