Game Development Community

Missing eye and cam nodes

by James Brad Barnette · in Artist Corner · 01/14/2007 (8:19 am) · 2 replies

Ok I have this player mode exporting now. however whne I load the model into show tool pro. I have no "cam", "mount" or "eye" nodes.

I have the node in my Always export list. yet they are not appearing in the showToolPro.

I'm exporting via the export shap button.

if I check the dump.dmp file I see that they are being removed by the third pass of the exporter. It says:
Third pass: Collapsing unneeded nodes...
and removed the folowing nodes:

Removing node "Base01"
Removing node "Start01"
Removing node "rootGrp"
Removing node "l_toe"
Removing node "Ctrl_effector3"
Removing node "Ctrl_effector2"
Removing node "Ctrl_effector1"
Removing node "Ctrl_l_patellaGrp1"
Removing node "Ctrl_l_patellaGrp2"
Removing node "r_toe"
Removing node "Ctrl_effector6"
Removing node "Ctrl_effector5"
Removing node "Ctrl_effector4"
Removing node "Ctrl_r_patellaGrp1"
Removing node "Ctrl_r_patellaGrp2"
Removing node "Ctrl_root_orientConstraint1"
Removing node "chin"
Removing node "Ctrl_head_orientConstraint1"
Removing node "eye"
Removing node "Ctrl_neck_orientConstraint1"
Removing node "l_pinky4"
Removing node "l_ring-4"
Removing node "l_middle-4"
Removing node "l_index-4"
Removing node "l_thumb-3"
Removing node "Ctrl_l_wrist_orientConstraint1"
Removing node "Ctrl_l_forarm_orientConstraint1"
Removing node "Ctrl_effector9"
Removing node "Ctrl_l_clav_orientConstraint1"
Removing node "r_pinky-4"
Removing node "r_ring-4"
Removing node "r_middle-4"
Removing node "r_index-4"
Removing node "r_thumb-3"
Removing node "Ctrl_r_wrist_orientConstraint1"
Removing node "mount0"
Removing node "Ctrl_r_forarm_orientConstraint1"
Removing node "Ctrl_effector8"
Removing node "Ctrl_r_clav_orientConstraint1"
Removing node "Ctrl_spine_4_orientConstraint1"
Removing node "Ctrl_spine_3_orientConstraint1"
Removing node "Ctrl_spine_2_orientConstraint1"
Removing node "rootGrp_parentConstraint1"



I loaded the Orc player model and it has the eye and cam nodes. something I noticed is that the Orc has the cam parented to the Unlink node. what is the unlink node and what function does it perform?

anyway if someone can tell me why I have no eye, mount or cam nodes I would appreciate it.

#1
01/18/2007 (7:46 pm)
Make sure your nodes are children of the Start01 node. If they are not under that the exporter thinks they are level of detail markers, and since there is only transform attributes attached to the camera, eye, and mount nodes the exporter does not include them. try it out, thats how we fixed it.
#2
01/18/2007 (9:40 pm)
Got it is was the stupid Unix save thing with the cfg file! Man that is retarded. they need to put that is bug letter at the top of the docs!