Max exporting problem.
by David House · in Torque Game Engine · 01/12/2007 (3:41 pm) · 2 replies
Ok. Here's the thing. I've created a character and set it up in Max. Everything exports fine. The only thing is anybone chain that I've attached to the rig with a link instead of a bone shows up in the show tool. Will I have to reconect those bone chains with other bones or is there another way?
Thanks.
Thanks.
About the author
#2
www.garagegames.com/mg/forums/result.forum.php?qf=132
01/12/2007 (4:54 pm)
Here is the Public 3DS exporter forumwww.garagegames.com/mg/forums/result.forum.php?qf=132
Torque Owner Thak
That should work. But you need to make sure the exporter recognizes them as bones and not meshes. Use the .cfg file and make sure theres a mesh skinned onto the bone. Thats about all I can think of offhand. You could put a screenshot up of the mesh and the bone hierarchy for us to check.
Cheers