Lowest Level Of Detail (LOD)
by Scott Doerrfeld · in Torque Game Engine · 01/11/2007 (11:44 am) · 2 replies
I have a dts with 4 level's of detail with sizes: 128, 64, 32, 16. When the object is smaller than 16 pixels, I would like it to not be rendered at all. I thought this happens automatically, but it doesn't seem to be happening. Is there some way to trigger this?
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