Game Development Community

Kork reflects

by Daniel Buckmaster · in Torque Game Engine · 01/11/2007 (11:23 am) · 3 replies

I was just playing around with a new level with standard TGE 1.5 when I suddenly noticed that the back of Kork's armour reflects a little! What? I was under the impression that this could only be done with TSE. Can anyone cast a little light on the situation?

About the author

Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!


#1
01/11/2007 (11:33 am)
I believe that whats happening is that the armor texture has grey shades in it and that part of Kork is being rendered with some mirror effect. (environment mapping ?!?!)

You see the same thing if you load in a totally grey object, but the whole object is mirror like.
#2
01/12/2007 (8:14 am)
Looks like it - on adding the octahedron static shape, it doesn't exactly reflect, but there is a sort of cloud pattern that moves as the camera does. And another thing I noticed - Kork doesn't reflect in the Stronghold mission - only when I created a new mission from within the editor. Huh.
#3
01/12/2007 (9:42 am)
Its environment mapping.