Game Development Community

Daylight Savings Time patch for Torque?

by Erik Yuzwa · in Torque Game Engine · 01/11/2007 (7:24 am) · 2 replies

Hey everyone,

With the upcoming changes to the Daylight Savings Time, I was just curious if anything in the Torque SDK needs to be patched, or if all the timing infrastructure just uses whatever underlying OS the engine is running on...

I'm willing to bet that any DST patches will have to be applied to the OS directly (and not to Torque), but I'm just making sure..;P

thanks!

About the author

multi-talented game and web developer based in the glacial ice-caps of Calgary, Alberta. I'm versed in C++, and trying out Torque Game Builder Pro. I hope to get to know you, drop me a line and let's chat.


#1
01/11/2007 (7:26 am)
I'm not really sure since I've never looked at the timing module that close. It seems that ut would make sense to use GMT or the underlying OS timing system since DST is largely ignored in the vast majority of the world.
#2
01/12/2007 (2:41 am)
Thanks David.

I agree with you completely. It's probably a real non-issue, but sometimes you never know. ;)