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Quick feasability question

by Simon Jensen · in Torque Game Builder · 01/10/2007 (10:13 pm) · 1 replies

In my planned game the each client would have a bunch of objects and at a set interval (per object) the server would send a heartbeat signal to each client (up to 1 local + 3 remote clients) telling the client to have that object perform its next action.

The max commands the server would be sending would be around 64, eight character messages every 2 seconds (with 25% of them going to the local client). (note this is the worst case scenario most of the time it will be more like 30%-40% of that)

My question is is this kind of performance possible with the basic networking that's built in?

Thanks
-Simon

#1
01/11/2007 (8:17 am)
I'd say yes, that sounds very reasonable (as long as there aren't some crazy other features that you require). Check out Matthew Langley's Fire and Healing Demo for a game that gets really close to the limit of TGB's networking implementation.