Quick feasability question
by Simon Jensen · in Torque Game Builder · 01/10/2007 (10:13 pm) · 1 replies
In my planned game the each client would have a bunch of objects and at a set interval (per object) the server would send a heartbeat signal to each client (up to 1 local + 3 remote clients) telling the client to have that object perform its next action.
The max commands the server would be sending would be around 64, eight character messages every 2 seconds (with 25% of them going to the local client). (note this is the worst case scenario most of the time it will be more like 30%-40% of that)
My question is is this kind of performance possible with the basic networking that's built in?
Thanks
-Simon
The max commands the server would be sending would be around 64, eight character messages every 2 seconds (with 25% of them going to the local client). (note this is the worst case scenario most of the time it will be more like 30%-40% of that)
My question is is this kind of performance possible with the basic networking that's built in?
Thanks
-Simon
Associate Tom Eastman (Eastbeast314)