Game Development Community

Multi-Cameras

by Ken Lane (3Dsolve) · in Torque Game Engine Advanced · 01/10/2007 (1:41 pm) · 2 replies

We are building a Multi-User XBox 360 game, and we are going to need to split the interface up into 4 and maybe even 5 sections. We thought we could insert a new camera into the scene for each new user, but at this point we have not seen any examples that do this. I expect that we will have to develop this functionality ourselves, but I was wondering if anyone has tried this already, has any suggestions, or samples of a multiple camera setup.

TIA, Scott

#1
01/25/2007 (3:42 pm)
Hi, I have done this on TGEA using the old TGE fxGuiSnooper. I had to delete all of the overlay code in fxGuiSnooper, since I couldn't find any replacement for it in the TGEA. It seems to work fine, and I use the fxGuiSnooper to break the screen up into 2-6 vertical splits. I have also modified the code such that the PlayGUI doesn't render it's primary surface, so no time wasted with that, it only renders the fxGuiSnooper children.
#2
01/26/2007 (8:25 am)
Thanks for the lead John. I'm looking at the fxGuiSnooper source now. I'll get cracking on splicing this in. If you get any urge to share more specifics of your multi-camera magic, I certainly wouldn't stop you. :)