V1.1.3 - Selected Objects Sometimes Refuse to Unselect
by Dave Calabrese · in Torque Game Builder · 01/10/2007 (7:26 am) · 2 replies
Title says it all.
Sometimes, when you have multiple objects selected (always multiple, IE: 2 or more), the objects outright refuse to become unselected. You will at this point need to restart TGB to regain normal control.
Sometimes, when you have multiple objects selected (always multiple, IE: 2 or more), the objects outright refuse to become unselected. You will at this point need to restart TGB to regain normal control.
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I'm afraid it's a bit difficult not to be vague on this. It happens sometimes (I use the TGB editors right now about 8 hours a day, and in that time span, it typically happens once or twice). It seems to happen in levels that have a large number of objects. To duplicate, all I have done is select more than one object by clicking / dragging to draw a selection box. Those selected objects then will refuse to unselect, by clicking somewhere else on the screen, creating a new object, etc. They simply stay selected.
I would recommend finding someone who has a .T2D level with the most amount of objects (Tim Aste I bet has something insane with something around 80 million StaticSprites hiding around on his computer... I know how us artists think... ), and just select and deselect multiple objects for awhile until it happens.
I wish I could give more information, however I am yet to find a pattern on what I do before hand that causes this to occur.
01/10/2007 (8:01 pm)
I gave the slasher monkey's a white paper on this... But in case they don't share..I'm afraid it's a bit difficult not to be vague on this. It happens sometimes (I use the TGB editors right now about 8 hours a day, and in that time span, it typically happens once or twice). It seems to happen in levels that have a large number of objects. To duplicate, all I have done is select more than one object by clicking / dragging to draw a selection box. Those selected objects then will refuse to unselect, by clicking somewhere else on the screen, creating a new object, etc. They simply stay selected.
I would recommend finding someone who has a .T2D level with the most amount of objects (Tim Aste I bet has something insane with something around 80 million StaticSprites hiding around on his computer... I know how us artists think... ), and just select and deselect multiple objects for awhile until it happens.
I wish I could give more information, however I am yet to find a pattern on what I do before hand that causes this to occur.
Associate Justin DuJardin
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Thanks for the report on this, could you provide me with any context for reproducing this? Your description is quite vague and it's hard to fix what we don't know how to break. I mean it's not as if we have an enslaved race of smasher monkeys in the back room... no, no, of course we don't.. Anyhow, any more information you could provide us with on how to reproduce this would be ever so helpful :)
Regards,
-Justin