Game Development Community

How to make animation sequence play in Torque

by Lani · in Artist Corner · 01/09/2007 (1:19 am) · 7 replies

Hello everyone.

I have a waterfall which I have exportet form 3ds max 9. My waterfall workes fine in showtool. (I have animated the texture.

How can I activate this animation in Torque?

Do I need a code block of some kind. (if so please post an example and tell me where to place it).

Or do I need a trigger of some kind?

any help appreciated.

#1
01/09/2007 (8:32 am)
Search ambient animation. Tim Gift posted the answer to your question several years ago in a How To.
#2
01/09/2007 (9:35 am)
That doesn't work Adam. Hasn't for a while.

Try this thread:

http://www.garagegames.com/mg/forums/result.thread.php?qt=41655
#3
01/09/2007 (11:21 am)
Whats the difference between the directions in the thread you linked to and the HowTo besides the mispelling in the HowTo?
#4
01/09/2007 (11:28 am)
O.o

Not sure if i should be insulted or not, but my TDN article dosn't have the misspellings, i did write that stuff up in like 5 minutes...sorry for the misspellings..

But, simply naming an animation "ambient" doesn't work anymore. (The Tim Gift, how to)

EDIT: whoops, seems i was thinking of a different How to. My bad.
#5
01/09/2007 (7:55 pm)
Oh yeah, I was referring to the HowTo in which "category" is mispelled in the original directions (which was an error in 1.1 or 1.2 but has since been corrected). No insult intended.
#6
01/12/2007 (9:37 am)
Np

I hope this guy got it =)
#7
01/24/2007 (1:22 pm)
Thanks for you guys trying to answer my question.

I figured out the solution. I needed as expected a pease of code to make my animations play in Torque. :)