Game Development Community

How does TGB handle 3D(dts) shapes?

by Playware · in Torque Game Builder · 01/07/2007 (8:59 pm) · 1 replies

Hi.

Been searching around and haven't found any info related to this.

I would like to know how TGB handles 3D(dts) shapes,as in,if you have too many polygons for your dts shape,will it cause TGB to slow down?Terefore,having too many hi-poly dts shapes in the game may cause the fps to drop?

Cheers

#1
01/08/2007 (7:39 am)
It will react to it as Torque (as it uses torque 1.4 for that) and any 3D engine ... FPS drop or not rendering at all if you made it breaking the base requirements. Although I assume that at least that part is checked by converters to the DTS format.