How does TGB handle 3D(dts) shapes?
by Playware · in Torque Game Builder · 01/07/2007 (8:59 pm) · 1 replies
Hi.
Been searching around and haven't found any info related to this.
I would like to know how TGB handles 3D(dts) shapes,as in,if you have too many polygons for your dts shape,will it cause TGB to slow down?Terefore,having too many hi-poly dts shapes in the game may cause the fps to drop?
Cheers
Been searching around and haven't found any info related to this.
I would like to know how TGB handles 3D(dts) shapes,as in,if you have too many polygons for your dts shape,will it cause TGB to slow down?Terefore,having too many hi-poly dts shapes in the game may cause the fps to drop?
Cheers
About the author
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft