TSStatic::setSkinName() ?
by Scott Evernden · in Torque Game Engine · 01/07/2007 (3:56 pm) · 1 replies
I'd like to be able to reskin TSStatics as easily as ShapeBase items. TSStatic unfortunately doesn't have a setSkinName() function. I looked thru the forum and didn't garner much help with how to proceed with this.
I tried calling mShapeInstance->reSkin(skinHandle) but this crashed out in materialsList subsequently. Without really digging into this, I thot I'd first ask here to see if anyone has some handly help on what I ought to try...
-scott
I tried calling mShapeInstance->reSkin(skinHandle) but this crashed out in materialsList subsequently. Without really digging into this, I thot I'd first ask here to see if anyone has some handly help on what I ought to try...
-scott
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