Game Development Community

TSStatic::setSkinName() ?

by Scott Evernden · in Torque Game Engine · 01/07/2007 (3:56 pm) · 1 replies

I'd like to be able to reskin TSStatics as easily as ShapeBase items. TSStatic unfortunately doesn't have a setSkinName() function. I looked thru the forum and didn't garner much help with how to proceed with this.

I tried calling mShapeInstance->reSkin(skinHandle) but this crashed out in materialsList subsequently. Without really digging into this, I thot I'd first ask here to see if anyone has some handly help on what I ought to try...

-scott