really the TGE editor in the Tribes 2 beta ?
by Alex "Lexor" Golitsis · in General Discussion · 06/06/2002 (5:28 pm) · 64 replies
ok so I am testing out the new beta up-patch([tm] Lexor no rights reserved :P ) and _they_ (Sierra/Vivaldi/Nestle/Freemasons) keep telling us that this new T2 beta up-patch includes the great Torque game editor.
as I've known the Torque community to speak very highly of the entire engine package to-date, I am left a bit confused... to put it bluntly, I expected slick, efficient, and pro mapping tool, but so far what I've seen is a kid's toy with too much reliance on drop-down menus.
of course my first question is, is this really the TGE editor ? or is this a Sierra/Procter and Gamble thing... at the very least I ask because I've opened the Realm Wars editor before and it didn't exactly look the same.
right now I'm speaking specifically to the World Editor as I'm working on a very intricate .mis file (200k ack) for the finale of my serverside (yet creative) T2 Meltdown2 mappack.
here are my first general impressions of the T2 beta World Editor:
it's like someone took the order to "make it cleaner" a little too seriously... the alpha channel right-side panels are great, but then again that might have been enough to "open the view"... that left panel in the original T2 editor included direct, useful tools that I sorely miss. I also miss being able to toggle in and out of the editor with the same key (I have the editor bound to ALT-W).. right now I'm having to press ESC to leave the editor. and I miss the right-click menu of lock/unlock/cut/paste etc.. but then again I might be just missing it or might have to re-map it.. if it's still there. I guess I should slam all the keys down at least once ;)
as for help, sigh, the windoze-style F1 help didn't give me a keymap layout, which is all I was after, but instead coddled me like a DSL/Telco/Cable tech call with a Prozac addicted overtrained rep kinda thing ... made me woozey.
I hope I'm not criticizing the coder/author directly, but then again what I'm really here is for help for me and other veteran T2 mappers in working with this new interface, perhaps I'm missing some key things, it's only been a day, even tho' it was a busy day.
if indeed this is really the TGE editor, opinions, and links to tips, tuts, etc. from the community would be warmly appreciated :)
warm regards,
Lexor
www.lexor.tk
as I've known the Torque community to speak very highly of the entire engine package to-date, I am left a bit confused... to put it bluntly, I expected slick, efficient, and pro mapping tool, but so far what I've seen is a kid's toy with too much reliance on drop-down menus.
of course my first question is, is this really the TGE editor ? or is this a Sierra/Procter and Gamble thing... at the very least I ask because I've opened the Realm Wars editor before and it didn't exactly look the same.
right now I'm speaking specifically to the World Editor as I'm working on a very intricate .mis file (200k ack) for the finale of my serverside (yet creative) T2 Meltdown2 mappack.
here are my first general impressions of the T2 beta World Editor:
it's like someone took the order to "make it cleaner" a little too seriously... the alpha channel right-side panels are great, but then again that might have been enough to "open the view"... that left panel in the original T2 editor included direct, useful tools that I sorely miss. I also miss being able to toggle in and out of the editor with the same key (I have the editor bound to ALT-W).. right now I'm having to press ESC to leave the editor. and I miss the right-click menu of lock/unlock/cut/paste etc.. but then again I might be just missing it or might have to re-map it.. if it's still there. I guess I should slam all the keys down at least once ;)
as for help, sigh, the windoze-style F1 help didn't give me a keymap layout, which is all I was after, but instead coddled me like a DSL/Telco/Cable tech call with a Prozac addicted overtrained rep kinda thing ... made me woozey.
I hope I'm not criticizing the coder/author directly, but then again what I'm really here is for help for me and other veteran T2 mappers in working with this new interface, perhaps I'm missing some key things, it's only been a day, even tho' it was a busy day.
if indeed this is really the TGE editor, opinions, and links to tips, tuts, etc. from the community would be warmly appreciated :)
warm regards,
Lexor
www.lexor.tk
#42
---------------------------------------------------------
Don't tell me your old editor was able to paint textures manually on the terain, have a good FPS (one that allows you to edit terain real time without having to wait for 2 seconds before it does what you asked)..
---------------------------------------------------------
If you guys had did your job in the first place, the old editor would had worked well, and had incoperated up todate featurs.. your response's and remarks, are most likely the reason most of you no longer work for Sierra..
If you guys realy had your shit together, you would be makeing tribes fast attack, the only reason I think, they let you all make this new patch, is because no one ells wants to work on the tribes2 code you all created.. tribes2 is on the way down, the glory days we had all hoped for are over, where are all the 50,000 to 200,0000 players at? all the bugs in the first few months killed the tribes2 franchise.. unreal2 will be what tribes2 should had been able to achieve, more players still play unreal tournament, than tribes by 3 times, let that be a sobering thought..
-Defender
06/08/2002 (9:46 pm)
Quote:---------------------------------------------------------
Don't tell me your old editor was able to paint textures manually on the terain, have a good FPS (one that allows you to edit terain real time without having to wait for 2 seconds before it does what you asked)..
---------------------------------------------------------
If you guys had did your job in the first place, the old editor would had worked well, and had incoperated up todate featurs.. your response's and remarks, are most likely the reason most of you no longer work for Sierra..
If you guys realy had your shit together, you would be makeing tribes fast attack, the only reason I think, they let you all make this new patch, is because no one ells wants to work on the tribes2 code you all created.. tribes2 is on the way down, the glory days we had all hoped for are over, where are all the 50,000 to 200,0000 players at? all the bugs in the first few months killed the tribes2 franchise.. unreal2 will be what tribes2 should had been able to achieve, more players still play unreal tournament, than tribes by 3 times, let that be a sobering thought..
-Defender
#43
The only people here who worked for DYNAMIX are Jeff T, Rick O, Tim G, and Mark F. All four left Dynamix ON THEIR OWN.
Tribes 2 was rushed out the door by SIERRA and when they relized they had screwed it up they canned Dynamix, then they relized they screwed that up too, so they had to find someone to make the last patch for T2. None of the other former Dynamix people would touch it, so they came to Garage Games because they had already fixed several of the problems T2 had.
Since it was rushed the Editor wasn't finished and never was a priority to get fixed.
As for Unreal 2 being what Tribes 2 should have been... that's not a very damn good accomplishment. 2 years and 2 engine generations later Unreal reaches the level you expected T2 to ship at. Not a very good accomplishment by those standards.
06/08/2002 (10:45 pm)
Defender - You better back your attitude up a bit.The only people here who worked for DYNAMIX are Jeff T, Rick O, Tim G, and Mark F. All four left Dynamix ON THEIR OWN.
Tribes 2 was rushed out the door by SIERRA and when they relized they had screwed it up they canned Dynamix, then they relized they screwed that up too, so they had to find someone to make the last patch for T2. None of the other former Dynamix people would touch it, so they came to Garage Games because they had already fixed several of the problems T2 had.
Since it was rushed the Editor wasn't finished and never was a priority to get fixed.
As for Unreal 2 being what Tribes 2 should have been... that's not a very damn good accomplishment. 2 years and 2 engine generations later Unreal reaches the level you expected T2 to ship at. Not a very good accomplishment by those standards.
#44
In your T2 gamedata\base\ folder create a folder called help, in that folder create a file named:
"9. Editor Default Keybinds.hfl"
The contents of that file should be as follows:
-------------------------------------------
Editor Default Keybinds...
F11 - Toggle Editor
ESC - Close Editor
CTRL-O - Open Mission
CTRL-S - Save Mission
F1 - Help
I - Interior Debug
F2 - World Editor
F3 - World Editor Inspector
F4 - World Editor Creator
F5 - Mission Area Editor
F6 - Terrain Editor
F7 - Terrain Terraformer Editor
F8 - Terrain Texture Editor
CTRL-Z - Undo
CTRL-R - Redo
CTRL-X - Cut
CTRL-C - Copy
CTRL-V - Paste
CTRL-A - Select All
CTRL-N - Select None
ALT-L - Relight Scene
ALT-Q - Drop Camera at Player
ALT-W - Drop Player at Camera
ALT-C - Toggle Camera
SHIFT-1 - Slowest
SHIFT-2 - Very Slow
SHIFT-3 - Slow
SHIFT-4 - Medium Pace
SHIFT-5 - Fast
SHIFT-6 - Very Fast
SHIFT-7 - Fastest
CTRL-L - Lock Selection
CTRL-SHIFT-L - Unlock Selection
CTRL-H - Hide Selection
CTRL-SHIFT-H - Show Selection
DEL - Delete Selection
CTRL-D - Drop Selection
Brush Sizes
ALT-1 - 1 x 1
ALT-2 - 3 x 3
ALT-3 - 5 x 5
ALT-4 - 9 x 9
ALT-5 - 15 x 15
ALT-6 - 25 x 25
=====END FILE=========
That should be it
06/08/2002 (10:47 pm)
OK to add the keyboard cheat sheet into the help system do this:In your T2 gamedata\base\ folder create a folder called help, in that folder create a file named:
"9. Editor Default Keybinds.hfl"
The contents of that file should be as follows:
-------------------------------------------
F11 - Toggle Editor
ESC - Close Editor
CTRL-O - Open Mission
CTRL-S - Save Mission
F1 - Help
I - Interior Debug
F2 - World Editor
F3 - World Editor Inspector
F4 - World Editor Creator
F5 - Mission Area Editor
F6 - Terrain Editor
F7 - Terrain Terraformer Editor
F8 - Terrain Texture Editor
CTRL-Z - Undo
CTRL-R - Redo
CTRL-X - Cut
CTRL-C - Copy
CTRL-V - Paste
CTRL-A - Select All
CTRL-N - Select None
ALT-L - Relight Scene
ALT-Q - Drop Camera at Player
ALT-W - Drop Player at Camera
ALT-C - Toggle Camera
SHIFT-1 - Slowest
SHIFT-2 - Very Slow
SHIFT-3 - Slow
SHIFT-4 - Medium Pace
SHIFT-5 - Fast
SHIFT-6 - Very Fast
SHIFT-7 - Fastest
CTRL-L - Lock Selection
CTRL-SHIFT-L - Unlock Selection
CTRL-H - Hide Selection
CTRL-SHIFT-H - Show Selection
DEL - Delete Selection
CTRL-D - Drop Selection
ALT-1 - 1 x 1
ALT-2 - 3 x 3
ALT-3 - 5 x 5
ALT-4 - 9 x 9
ALT-5 - 15 x 15
ALT-6 - 25 x 25
=====END FILE=========
That should be it
#45
It was real simple with old editor, but I just can't seem to find the command.
06/09/2002 (12:19 am)
Can somebody tell me if there is means to Delete SimGroups with patched editor?It was real simple with old editor, but I just can't seem to find the command.
#46
GG, perhaps we can see this screen added to the final patch ? I can see it helping more than a few users.
thx for your help with this LabRat :) one obstacle down, only a few more to go.
uh oh, I feel a dark trembling, I have a feeling Joseki the "TseTse" is gonna come back here to flame me in a couple of posts. hmm, this one's more of a backhanded complement so I'll let it pass ;)
while I can see the future so clearly... for the record I didn't invite Defender to this party ;) and Tyler, the help system is just one of the issues we're working on here.
regards,
Lexor
06/09/2002 (7:38 am)
great stuff LabRat !! the new help screen is working fine, and I've already picked-up a new keyboard shortcut or two. GG, perhaps we can see this screen added to the final patch ? I can see it helping more than a few users.
thx for your help with this LabRat :) one obstacle down, only a few more to go.
uh oh, I feel a dark trembling, I have a feeling Joseki the "TseTse" is gonna come back here to flame me in a couple of posts. hmm, this one's more of a backhanded complement so I'll let it pass ;)
while I can see the future so clearly... for the record I didn't invite Defender to this party ;) and Tyler, the help system is just one of the issues we're working on here.
regards,
Lexor
#47
Luckely I haven't seen too much of them... but in this topic some have already posted.
I'm talking about people like defender. Total wannabee who thinks to know all about the game dev industry, but all he knows is how to press the mouse button in order to shoot someone ingame. To all other people like him: please shut up, you don't know what you are talking about. Go back to reading game reviews written by 10 year old think alikes.
Some more comments related to the editor. I read some stuff about the ctrl and alt key's ?? This is actually pretty good. You asked for a proffesional aproach, how much more proffesional can it be? Shift, ctrl and alt keys are very common keys in 3D aplications. As for the right mouse to turn the camera.... same comment.
Funy thing is I kind of understand where all this frustration comes from. When I first used the new editor it took me some time too to get used to it.... but already after playing with it for like 15 minutes I realized it was WAAAAY better then the previous one, finally I could do some real mapping work.
Like I said before, I wouldn't worry about the comments of some frustrated gamers like defender...
06/09/2002 (7:52 am)
When I first heard that Garagames would make the Tribes2 patch, I tough "Oh no, this will atract tons of wannabees to this site...wich is bad for the community"...Luckely I haven't seen too much of them... but in this topic some have already posted.
I'm talking about people like defender. Total wannabee who thinks to know all about the game dev industry, but all he knows is how to press the mouse button in order to shoot someone ingame. To all other people like him: please shut up, you don't know what you are talking about. Go back to reading game reviews written by 10 year old think alikes.
Some more comments related to the editor. I read some stuff about the ctrl and alt key's ?? This is actually pretty good. You asked for a proffesional aproach, how much more proffesional can it be? Shift, ctrl and alt keys are very common keys in 3D aplications. As for the right mouse to turn the camera.... same comment.
Funy thing is I kind of understand where all this frustration comes from. When I first used the new editor it took me some time too to get used to it.... but already after playing with it for like 15 minutes I realized it was WAAAAY better then the previous one, finally I could do some real mapping work.
Like I said before, I wouldn't worry about the comments of some frustrated gamers like defender...
#48
06/09/2002 (7:59 am)
Oh, and about deleting simgroups.... isn't that just right click it and then press the delete thingy that apears... in my version that's a bit buggy (only [de] apears instead of [delete], and when I right click my mouse moves to the bottom right of my screen), but I suppose that too has been fixed meantime.
#49
06/09/2002 (8:17 am)
All this BS over a damn cheatsheet. rofl. Man, talk about petty.
#50
I think Terrox makes a valid point (which is really what I believe "Lexor" was trying to say, but his ego and tone got in the way his insight and concern): DOCUMENTATION.
Sure, one can't find decent documentation for Tribes2 in the first place (the editor docs had WRONG information, to start).
However, people still have expectations. F1 works very well, and I believe the editor is very intuitive.
I would just support seeing that in HTML format or something, and posted independently.
The T2 mapping community is primarily organized around Bytor's website, including the forums.
This editor isn't exactly the most complex beast ever created, so there's only so much documentation one can be expected to produce without making AVIs for every step. However, I think some of us mappers can rally to help get everybody to adjust.
But the basics documented independently would be nice. Heck, i am seeing people whine about not being able to open the editor with the old console command...
06/09/2002 (8:18 am)
Thanks Labrat. You are missed over in t2!I think Terrox makes a valid point (which is really what I believe "Lexor" was trying to say, but his ego and tone got in the way his insight and concern): DOCUMENTATION.
Sure, one can't find decent documentation for Tribes2 in the first place (the editor docs had WRONG information, to start).
However, people still have expectations. F1 works very well, and I believe the editor is very intuitive.
I would just support seeing that in HTML format or something, and posted independently.
The T2 mapping community is primarily organized around Bytor's website, including the forums.
This editor isn't exactly the most complex beast ever created, so there's only so much documentation one can be expected to produce without making AVIs for every step. However, I think some of us mappers can rally to help get everybody to adjust.
But the basics documented independently would be nice. Heck, i am seeing people whine about not being able to open the editor with the old console command...
#51
Ahhh that felt good food for thought and all. I am wondering
Who are these ppl? I Play Tribes 2, My tribe in in the mid twenties on the TWL 7 man and 12 man ladders. There is only 1 person I know of who make really great maps "NecroBones" I'd much rather hear from him, a REAL mapper.
06/09/2002 (8:28 am)
Another idiot to flame Quote:Which means to mean: " I am defender I am a lame-t2-mapper. I never quite understood how to make good maps anyway, and now I can't figure out how to use this nice software, GG provided for me ON TOP of what Sieera asked to fix in Tribes 2. My friend is Alex and he wanted some support. I am clever enough NOT to post my name cause I am scared."
Defender
Activity:
Status: Member
Member Since: Jun 08, 2002
Last Login: Jun 09, 2002 at 03:42 EDT
Ahhh that felt good food for thought and all. I am wondering
Who are these ppl? I Play Tribes 2, My tribe in in the mid twenties on the TWL 7 man and 12 man ladders. There is only 1 person I know of who make really great maps "NecroBones" I'd much rather hear from him, a REAL mapper.
#52
and yes, NecroBones is possibly the best mapper ever and has been somewhat of a T2 role model for me. as another intricate, serverside mapper, focused on gameplay, creativity and fun, I bet he would agree with my concerns.
yes, I admit it, Necrobones is a far better mapper than me. what I can't come to grips with, however, is the rude, nasty snap decisions about others' T2 maps and mods coming from some of these "serious" game professionals here.
what if I slammed your Torque projects or otherwise (Anthony's YoJoe looks like a soft, tender target). hmm, now can you see the point? it's pretty difficult to offer real criticism when you haven't even seen the work ;) BTW, I haven't looked at YoJoe, this was just an example to demonstrate my point.
cite me for being sarcastic and a touch cynical at times, but I certainly don't go around criticizing other people's game designs without first giving them a thrashing.
06/09/2002 (8:58 am)
for the record, I didn't invite Defender to the party and he is not my "T2 buddy" or otherwise.and yes, NecroBones is possibly the best mapper ever and has been somewhat of a T2 role model for me. as another intricate, serverside mapper, focused on gameplay, creativity and fun, I bet he would agree with my concerns.
yes, I admit it, Necrobones is a far better mapper than me. what I can't come to grips with, however, is the rude, nasty snap decisions about others' T2 maps and mods coming from some of these "serious" game professionals here.
what if I slammed your Torque projects or otherwise (Anthony's YoJoe looks like a soft, tender target). hmm, now can you see the point? it's pretty difficult to offer real criticism when you haven't even seen the work ;) BTW, I haven't looked at YoJoe, this was just an example to demonstrate my point.
cite me for being sarcastic and a touch cynical at times, but I certainly don't go around criticizing other people's game designs without first giving them a thrashing.
#53
And if you notice I am only slamming those who come here to challenge GG with nothing but rude comments. Alex your 1st statement was utterly usless and had no actually quesions in it to be answered. You hoped you'd piss off someone and well you did. Defender followed suit.
Edit
I'd think any publicity is Good Publicity!!!!
Yo Joe;
Relive your childhood as your favorite childhood toys, Everyone is back from Duke, Snake Eyes and Cobra Commander. Not comming to a store near you!!!!(all rights reserved by Hasbro inc. . .etc) :-)
06/09/2002 (9:03 am)
Professional. . . ha this is an INDY site. . . I am making the WHOLE Game on my own, Programming/scripting/art/ AND MAPPING how about you?And if you notice I am only slamming those who come here to challenge GG with nothing but rude comments. Alex your 1st statement was utterly usless and had no actually quesions in it to be answered. You hoped you'd piss off someone and well you did. Defender followed suit.
Edit
I'd think any publicity is Good Publicity!!!!
Yo Joe;
Relive your childhood as your favorite childhood toys, Everyone is back from Duke, Snake Eyes and Cobra Commander. Not comming to a store near you!!!!(all rights reserved by Hasbro inc. . .etc) :-)
#54
Go back to reading game reviews written by 10 year old think alikes.
Hey,
Those 10 year old thinkers, are going to be the future game developers, and replace you..
Lol.
06/09/2002 (9:25 am)
ref: Go back to reading game reviews written by 10 year old think alikes.
Hey,
Those 10 year old thinkers, are going to be the future game developers, and replace you..
Lol.
#55
As far as mappers, I refuse to designate one person as 'GREAT'... I'll give credit because Necrobones has done some nice Serverside maps, with lotsa of thought out ideas.
To me though, Client-Side maps require more 'map making' than Server-Side. I fault the fact that there is no true Auto-Download to the non-wide acceptance of CS maps, but as so, leaves room for creativity.
As far as this community, its been really nice to me when I needed questions answered or have been looking for info. I am currently working on one project and hoping to line up a few more soon enough.
Jeremiah 'Byte' Fulbright
06/09/2002 (11:41 am)
Hmm New Editor doesnt show anything on Right-Click of SimGroups! :(As far as mappers, I refuse to designate one person as 'GREAT'... I'll give credit because Necrobones has done some nice Serverside maps, with lotsa of thought out ideas.
To me though, Client-Side maps require more 'map making' than Server-Side. I fault the fact that there is no true Auto-Download to the non-wide acceptance of CS maps, but as so, leaves room for creativity.
As far as this community, its been really nice to me when I needed questions answered or have been looking for info. I am currently working on one project and hoping to line up a few more soon enough.
Jeremiah 'Byte' Fulbright
#56
First of all, I want to apologize to Lexor. I have to admit his post made me mad, but I should have waited until the next day to post. When I did post, I should have just addressed his real issues. I believe Mark Frohmnayer has actually addressed his issues as well as we can.
GarageGames has been a quiet community of indie game developers that will end up making some good games. This is not your average game forum, where flaming is the norm and exptected.
If everybody can just have a big group hug, we can get down to the business of getting the Tribes 2 update finished. In the meantime, we welcome T2 mappers and players, and we'll do our best to help you guys.
Jeff Tunnell GG
06/09/2002 (8:36 pm)
Hey everybody! Let's all calm down a little.First of all, I want to apologize to Lexor. I have to admit his post made me mad, but I should have waited until the next day to post. When I did post, I should have just addressed his real issues. I believe Mark Frohmnayer has actually addressed his issues as well as we can.
GarageGames has been a quiet community of indie game developers that will end up making some good games. This is not your average game forum, where flaming is the norm and exptected.
If everybody can just have a big group hug, we can get down to the business of getting the Tribes 2 update finished. In the meantime, we welcome T2 mappers and players, and we'll do our best to help you guys.
Jeff Tunnell GG
#57
I want to use Torque and hope that GG is very successful...
If this Tribes2 patch somehow helps Torque and GG (which I would imagine it does)... Go Team Go!
"Good for the goose, good for the gander... are you freaking with me?" - Butthole Surfers
-J
06/09/2002 (9:10 pm)
I don't care much about playing/making stuff for Tribes2... BUT:I want to use Torque and hope that GG is very successful...
If this Tribes2 patch somehow helps Torque and GG (which I would imagine it does)... Go Team Go!
"Good for the goose, good for the gander... are you freaking with me?" - Butthole Surfers
-J
#58
This is such a shitty shitty attitude :(
06/10/2002 (1:20 am)
"When I first heard that Garagames would make the Tribes2 patch, I tough "Oh no, this will atract tons of wannabees to this site...wich is bad for the community"... This is such a shitty shitty attitude :(
#59
06/10/2002 (1:23 am)
Actually I think it was more of a worry that it would bring the language and attitude displayed by the portion of the T2 community who reside on the Tribalwar forums.
#60
Not that GarageGames could screw it up, I trust their abilities. I worried that threads like this might turn up, with people making unrealistic claims and mindless insults. People who wander over from the Tribes 2 community.
I've seen these characters in every mod community I've been a part of since Quake 1. I hope, for the sake of this community, this patch is as smooth as possible. I'd like to see some of the more mature members of the Tribes 2 community stick around, but I really hope the less desirables clear out and let peace return.
There's only so much I can stand before I pull out a baseball bat and start playing whack-a-mole with some angry posts. I'd rather not see it come to that, and I'm fairly certain neither would any of you.
06/10/2002 (2:00 am)
Not to bring this thread down, but after exploring some of the Tribes 2 sites a few months back I had a bit of worry in mind regarding this patch as well.Not that GarageGames could screw it up, I trust their abilities. I worried that threads like this might turn up, with people making unrealistic claims and mindless insults. People who wander over from the Tribes 2 community.
I've seen these characters in every mod community I've been a part of since Quake 1. I hope, for the sake of this community, this patch is as smooth as possible. I'd like to see some of the more mature members of the Tribes 2 community stick around, but I really hope the less desirables clear out and let peace return.
There's only so much I can stand before I pull out a baseball bat and start playing whack-a-mole with some angry posts. I'd rather not see it come to that, and I'm fairly certain neither would any of you.
Alex "Lexor" Golitsis
as for TerroX's point, please re-read my original assessment of the F1 help system. I didn't curse it for not having a keybind list, I merely said that this was the only thing I wanted from it. the fact that it mirrors a Windowze help system means that it will probably be useless to anyone that is actually looking for basic tips and key binds.
welp, in addition to a couple of days of wrestling with existing maps and generally farting around, I just created a fresh serverside map with the beta patch.
Here's what I now think:
- holding a mouse button down so much is not at all ergonomic and will eventually cause strain to anyone using the World Editor for long periods of time (ie. every serverside mapper and many clientside mappers)
- same criticism for the ctrl-alt-shift system for manipulation. not only do we have to hold them down, but we have to be dangerously close to that dangerous Windowze key... however... I can see getting used to this particular setup
- the editor seems to drop to a cursor in a text box when it opens (at least in camera mode), so you have to right-mouseclick just to get the camera moving.. I can't see why I'd want to name something every time I open the editor so this must be a bug
- I still can't find the .mac save/load functions (but for me I'm happy using Notepad to edit my maps once they're started so it won't bother me much if it's gone forever)
- not having the 3 panes on-screen, ie, the obj.browser, inspector, and mission tree, is a severe handicap. advanced mappers use the inspector to manually adjust items all the time, and likewise, the object list is just as vital to always have on-screen
- the AI functionality is just great. I have never added bot functions, built bot graphs, etc. with such ease and satisfaction :)
welp, that's the core list from me for now. keep in mind that I am now working exclusively on serverside maps for T2 so most of this is World Editor related. so far, it sounds like the rest of the editor (including the excellent AI functionality) is working well.
more sincere warm regards from
Lexor