Deleting an object
by Christian · in Torque Game Engine · 01/06/2007 (1:40 pm) · 4 replies
I'm trying to delete an object, i've tried it as a tsstatic, item, now staticshape. The first part of the code loads it fine, but when the function 'deletedragon comes, it has an error for the %obj.delete; What am I doing wrong?
new StaticShape(%obj)
{
position = %impObj_pos;
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SimpleTarget0";
};function deletedragon(%obj)
{
%obj.delete;
}
#2
01/06/2007 (2:35 pm)
I think the %obj that is going to the 2nd function is not bringing the actual object over. Because no matter what I do to it in the 2nd function it does nothing. Any sugs?
#3
Im guessing what you actually wanted to do is
From there you can
but i recommend using schedule. call:
01/06/2007 (3:06 pm)
Is %obj a name? a string of characters before its put into StaticShape()?Im guessing what you actually wanted to do is
%obj = new StaticShape()
{
etc..
};From there you can
deleteDragon(%obj);
but i recommend using schedule. call:
%obj.schedule(0,"delete");
#4
01/06/2007 (6:42 pm)
Ah works great, ty.
Torque Owner Richard_H
I'm not sure if an object can delete itself, but even if it could that wouldn't work because you need to add ( ) parentheses after the function name.
function deletedragon(%obj) { %obj.delete(); }I think that will do it.