Game Development Community

Wha..........? I didn't do that

by Caleb · in Artist Corner · 01/06/2007 (7:16 am) · 2 replies

Maybe I'm not exporting something right, but when I export a blend animation, It does not look anything like my animation in LightWave.

LightWave:
img172.imageshack.us/img172/6203/animlightwavemn7.jpg
And in Showtool:
img399.imageshack.us/img399/9509/animshowtoollp1.jpg
I don't really now how to use blend animations, so whatever your expert opinion is. :)

#1
01/06/2007 (9:25 am)
Appears as though your Blend Reference Frame is off. That is the Frame of animation the engine uses to apply the Blend sequence ontop of the base skeletal structure's "Reference Frame". If none is specified by the helper in the Scene, I believe the engine uses the Root Frame of the Scene with NO animation applied, this is 'usually' the Skinning/Binding pose that is different from the developers' "Root" animation sequence.

I hope this made some kind of sense; search out for Blend Type sequences, this is a fairly common FAQ.

It appears to me as though you used the 'T-pose' to bind/weight the mesh. Envision the T-pose rotations, now apply your sequence to the body[from that position/rotation] and the arm would more than likely fit that second pose...

Not a LW user...but this is a 'typical' concept that applies to the native DTS/DSQ formatting when generating Blend Type sequences.

Good luck!
#2
01/07/2007 (4:40 pm)
Through the might of LightWave, I redid my model so that it it was in the root pose position, not the T-pose. after reanimating, the blend was different, but it was still way off. I want to try changing the reference frame, but don't know what I should set it to.

Could someone walk me through the settings you use for blend animations?