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Copying Effects: Visibility & color Not Working

by Jay Barnson · in Torque Game Builder · 01/05/2007 (12:00 pm) · 0 replies

Okay, this one will likely be a toughie.

Problem: I'm not getting color & visibility changes to work in a game. Red-tinted particles are their basic .PNG color (white, though the alpha channel is coming through fine), and particles which are supposed to fade over their lifetime aren't doing so.

Situation:
I created the particle effect in one simple project. It worked properly.

I moved it to another, heavily modified project. I copied the .eff file, and the information out of the level file from the previous project. The particle effect fires okay in the second project, but color and visibility changes aren't taking place.

As another wrinkle, this is a customized TGB build (actually TGE 1.5 + TGB 1.1.2). However, this build works FINE with the original project (with color & visibility fading), so it doesn't seem to be a problem with the executable. It sounds like I'm either missing some particle information I was supposed to copy over from another file, or that I somehow set up the level / canvas information wrong in the second project.

Does anybody have some words of enlightenment (or, based upon what I need to happen to the particles, endarkenment?) for me?

About the author

Jay has been a mainstream and indie game developer for a... uh, long time. His professional start came in 1994 developing titles for the then-unknown and upcoming Sony Playstation. He runs Rampant Games and blogs at Tales of the Rampant Coyote.