Move/MoveManager/GameConnection
by Anthony Lovell · in Torque Game Engine · 01/04/2007 (7:24 am) · 0 replies
Is there any prose-based documentation describing the design and function of this very important aspect of TGE? I am vaguely familiar with the ancient slide show on Tribes networking, but interpolation and extrapolation are actually the aspects I am least worried about just yet.
I'm more interested in architectural description (e.g.: "moves are sent out THIS often, and contain THIS information. Interpolation and warping are handled in THIS manner. If you don't move for awhile THIS is the network behavior, etc") than examples of how to do things I don't care to do (e.g.: "here's how to have a third person camera")
Thanks in advance.
tone
I'm more interested in architectural description (e.g.: "moves are sent out THIS often, and contain THIS information. Interpolation and warping are handled in THIS manner. If you don't move for awhile THIS is the network behavior, etc") than examples of how to do things I don't care to do (e.g.: "here's how to have a third person camera")
Thanks in advance.
tone