Particles sucked into emitter
by Maurice Ribble · in Torque Game Builder · 01/03/2007 (7:15 pm) · 1 replies
I'm trying to create an effect where particles get sucked into the emitter. Originally I thought I could just make them invisible for a short time while they travel to an outer radius, and then make them visible and reverse the particle's direction. The problem is that I can't seem to assign a negative speed to particles. Does anyone have an idea how I could make it appear as though particles are getting sucked into an emitter?
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Not sure if this works, haven't tested yet.
Otherwise, the basic idea would be using an area emitter.
But as you can't access single particles, you won't be able to define their direction. (there is no onSpawnParticle callback and it wouldn't be such a intelligent idea speedwise as well I think ...)
Normally you would need attractors / detractors / deflectors to do something like this.
TGB currently does not feature point based forces as well, so you would need Pro and implement something like this (unless someone already did that and offers the modifications for free)