Game Development Community

Trigger tutorials?

by Mike Stoddart · in Torque Game Engine · 06/05/2002 (12:48 pm) · 4 replies

I stumbled across a forum posting on Triggers, and suddenly realised that I may not need to use onCollision with my flag DataItem to implement team captures for flags. It looks like Triggers may be the way to go. Are there any tutorials on implementing Triggers?

Thanks

#1
06/05/2002 (12:55 pm)
Well I am starting a CTF post in the private forums. . .if you don't know about triggers start with Ed Gardner's Vehicle Station Trigger tut in the reasoures. Then I'd recomend looking for the free flags provided by Labrat. Finally you can cathup with me by looking over Phil's Build where he manages to get one of those puppies to mount on the player. . . My problem right now is getting it working in my game too :)
#2
06/06/2002 (8:20 am)
Thanks - that definitely helped me get a trigger working in the game. Unfortunately I couldn't see a way yet of tying it to the game logic, to make it flexible enough for my needs. I'm sure I'm missing the obvious though, so I'll set it aside and come back to it later.

Thanks again!
#3
06/06/2002 (1:57 pm)
trigger tut was accepted
#4
07/06/2009 (6:28 am)
Hey guys,

I have a question at that point, I am confused ;I am aiming l ıke this: when the car meet wıth road sign,trigger will bring my company webpage on the left side on the wındow. How can I do this? Any help would be pleasure for me....

Thanks for your attentıon!