Connecting levels.
by Daniel Williams · in General Discussion · 01/02/2007 (4:42 pm) · 8 replies
Right after I'm done or ran out of space in the mission area. And then make more levels after that. How do I connect them? You know like I'm playing my game, and then just go to the next mission area. How do I do that?
About the author
#2
01/02/2007 (5:49 pm)
Create a trigger to switch the mission.
#3
01/02/2007 (5:59 pm)
How do we do that?
#4
01/02/2007 (6:02 pm)
I am looking for resource on GG right now.
#5
function Goal1::onLevelLoaded(%this, %scenegraph)
{
finish1 = %this;
setCollisionResponse(loadLevel(%level_2.t2d))
}
It says that there was a compile error in the line that is bold.
01/02/2007 (6:05 pm)
Well I tried doing this:function Goal1::onLevelLoaded(%this, %scenegraph)
{
finish1 = %this;
setCollisionResponse(loadLevel(%level_2.t2d))
}
It says that there was a compile error in the line that is bold.
#6
01/03/2007 (12:09 am)
Extra character at the end of that line?
#7
01/03/2007 (12:15 am)
I'm not familiar with that function so i dont know how it works, but i do know that it wont compile because you are missing the semi-colon at the end.
#8
http://www.garagegames.com/mg/forums/result.thread.php?qt=54060
01/03/2007 (6:53 am)
This may help you.http://www.garagegames.com/mg/forums/result.thread.php?qt=54060
Bruce Slabinski