Stretching a model in torque script
by Logan Strunk · in Torque Game Engine · 01/01/2007 (7:38 pm) · 0 replies
I'd like to use 3d spinning bars for my health and stamina meters.
This means they need to range from 0 to 100. I really don't want to do 100 animations, and call each one incrementally to traverse 1 to 100 and back.
I'd like to just use an algorithm, and stretch a bar with a node at each end. Is this possible?
Thank You
This means they need to range from 0 to 100. I really don't want to do 100 animations, and call each one incrementally to traverse 1 to 100 and back.
I'd like to just use an algorithm, and stretch a bar with a node at each end. Is this possible?
Thank You