Game Development Community

Mesh/Texture problems

by Ryan Edmar · in Artist Corner · 01/01/2007 (4:33 am) · 7 replies

I seem to be having a problem when my mesh get exported. I am currently using version 0.91. When I export the model the texture seems to be exporting inside out. I'm not sure how to explain this but when I load the dts file in show tool pro it looks like the texture loads on the inside of the model not the outside. If you would like the file I can e-mail it to you.

#1
01/01/2007 (5:05 am)
What you are describing is inverted face normals. So flip them back. :) (I dont know blender so I can't tell you where the button is to do the inversion)
#2
01/01/2007 (11:59 am)
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#3
01/03/2007 (12:27 am)
Thanks! That did it. It is also exporting of center, any ideas?
#4
01/03/2007 (8:15 am)
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#5
01/03/2007 (9:21 am)
Again not sure about Blender but if you need something like a bounding box then the pivot point of the Bounds box is the world center. So check if you can align this if there indeed is a bounds box needed in blender
#6
01/03/2007 (10:11 am)
Also check for stray vertices. I get that problem sometimes.
#7
01/03/2007 (11:29 pm)
Thanks for the info. I'll check if it is centered, it was when I started but I think I had to move it a couple of times.