FxShapeReplicator Shadow error
by Caylo Gypsyblood · in Torque Game Engine · 12/31/2006 (12:10 am) · 3 replies
I have noticed that the fxShapeReplicator will render an odd shadow when using a transparent shape. I experimented with several other shapes also. Also tried the same shapes in 1.4 TLK demo build.
Here is a screen shot;

What is odd is sometimes with other DTS in the map, the blocky shadows will go away. This screen shot if from an empty map, just the Replicator and that one DTS. This error DO happen in the 1.42 TLK demo build also, so im very sure its not something i have done. But it could possibly be something odd with the DTS itself....
Here is a screen shot;

What is odd is sometimes with other DTS in the map, the blocky shadows will go away. This screen shot if from an empty map, just the Replicator and that one DTS. This error DO happen in the 1.42 TLK demo build also, so im very sure its not something i have done. But it could possibly be something odd with the DTS itself....
#2
As i mention this also happen with (I said above it was the 1.42 DEMO- But it is the,) 1.42 SDK 'default' build.
I was just now testing more DTS and i notice at some random point the blocky shadows will go away (not always on the same DTS, it seems they get bored hanging out and leave...), then once the blocky shadows are gone, i cant get them to show back up unless i restart the EXE (full exit) re-add a fxShapeReplicator to an empty map, relight and the blocky shadows are back(so far. ~20 test runs).
12/31/2006 (1:54 pm)
There is no collision. Its TSStatic (no datablock is TSstatic right?). And it will happen with MANY DTS with transparencies, I also have some tree shapes with solid tree trunks that make blocky shadows.As i mention this also happen with (I said above it was the 1.42 DEMO- But it is the,) 1.42 SDK 'default' build.
I was just now testing more DTS and i notice at some random point the blocky shadows will go away (not always on the same DTS, it seems they get bored hanging out and leave...), then once the blocky shadows are gone, i cant get them to show back up unless i restart the EXE (full exit) re-add a fxShapeReplicator to an empty map, relight and the blocky shadows are back(so far. ~20 test runs).
#3
01/05/2007 (9:44 pm)
Hmm, thats weird - this is definitely something unique to the shape replicator. The shape replicator does some odd things to avoid ghosting objects to the client - I'm wondering if that is causing the problem. I've logged this bug in Mantis.
Torque Owner John Kabus (BobTheCBuilder)
Is the static DTS in the image a TSStatic?
Does this happens with any DTS using transparencies and the shape replicator or just the shrub?
In your example are all of the replicated shrubs casting shadows?
If you drop a player into the scene and fire a projectile at the shrub from a distance does it hit something or pass through the shrub?