Tilemap makes my player disappear
by Daniel D · in Torque Game Builder · 12/29/2006 (10:19 pm) · 2 replies
After doing the first section of the platformer tutorial, in my project tree I have:
t2dSceneGraph
t2dTileMap
t2dTileLayer
t2dStaticSprite
But my static sprite is not visible.
If I move the tilemap out of the way, the static sprite is still not visible.
If I set the tilemap to be not visible the sprite appears.
I tried all kinds of layer combinations, including map at layer 30, and sprite at layer 1.
then i cut my t2dTileLayer and pasted it back in, resulting in:
t2dSceneGraph
t2dTileMap
t2dStaticSprite
t2dTileLayer
Now I can see the sprite when it is beside the tilemap, but only when it is in a layer behind the tiles. As I increase the tilemap layer, the sprite disappears as soon as the tilemap layer is greater than the sprite layer.
I am using a Sony Viao laptop, but I thought I remembered this happening on my PC at home.
Please help me someone, I am sitting bored at my wife's parent's house, and this was supposed to be my sole entertainment. :( I'll go through the mini platformer tutorial and see if that is better.
t2dSceneGraph
t2dTileMap
t2dTileLayer
t2dStaticSprite
But my static sprite is not visible.
If I move the tilemap out of the way, the static sprite is still not visible.
If I set the tilemap to be not visible the sprite appears.
I tried all kinds of layer combinations, including map at layer 30, and sprite at layer 1.
then i cut my t2dTileLayer and pasted it back in, resulting in:
t2dSceneGraph
t2dTileMap
t2dStaticSprite
t2dTileLayer
Now I can see the sprite when it is beside the tilemap, but only when it is in a layer behind the tiles. As I increase the tilemap layer, the sprite disappears as soon as the tilemap layer is greater than the sprite layer.
I am using a Sony Viao laptop, but I thought I remembered this happening on my PC at home.
Please help me someone, I am sitting bored at my wife's parent's house, and this was supposed to be my sole entertainment. :( I'll go through the mini platformer tutorial and see if that is better.
#2
My graphics controller is an Intel(R) 82852/82855 GM/GME
03/14/2008 (2:10 pm)
So was this due to the graphic controller? I have the same issue on my laptop and need a fix if anyone has one. I've taken screen shots and pasted them into word but I don't know how to show them on the boards.My graphics controller is an Intel(R) 82852/82855 GM/GME
Torque Owner Daniel D
edit: I found the sprite! He's way up to the top left, way outside the scene. I found this out when i added the samurai background in the mini-platformer tutorial. As soon as i moved the background back a layer it jumped up-left. the selection box stayed where it should, but the image itself is way out there.
It looks like I'm using a built in Intel(R) 82815 Graphics controller.
I'll try to find something better.