Problems setting up the ability to debug with Torsion..
by Dustin Sims · in Torque Game Builder · 12/29/2006 (7:27 pm) · 6 replies
I hope there is someone that will shed some light on this for me..
I have been searching everywhere and have been to sickgames torsion site and went through
the videos and forums...
I have a TGB game set up and it runs fine from the level editor.
I have set up a torion project and have pointed it to my TGB.exe.
When I press (F5) in torsion to start it, it pops up the Connecting box with address, port, password...
It dissappears and then Nothing..
I can go to Windows Task Manager and I see the TGB.exe process running with 98-99% CPU..
It will not do anything. I have to End the Process.
What could I possibly be doing wrong, I am desperate to get debugging capability(Breakpoints and such) working?
Thanks.
I have been searching everywhere and have been to sickgames torsion site and went through
the videos and forums...
I have a TGB game set up and it runs fine from the level editor.
I have set up a torion project and have pointed it to my TGB.exe.
When I press (F5) in torsion to start it, it pops up the Connecting box with address, port, password...
It dissappears and then Nothing..
I can go to Windows Task Manager and I see the TGB.exe process running with 98-99% CPU..
It will not do anything. I have to End the Process.
What could I possibly be doing wrong, I am desperate to get debugging capability(Breakpoints and such) working?
Thanks.
#2
01/06/2007 (7:16 am)
Thanks for the tip. This has been an issue for me since last August. Is therea way to make only a single game folder show and not the entire games sub-directory?
#3
The way it is now, I have access to all my other projects scripts so that I can copy and paste between them easily which is a good thing.
01/06/2007 (8:36 am)
Not that I've found, but I haven't been trying to do that really.The way it is now, I have access to all my other projects scripts so that I can copy and paste between them easily which is a good thing.
#4
01/06/2007 (12:13 pm)
The hide the other mod folders just go into the project properties and enter their names in the "Ignored Mods" section.
#5
Here's a copy of my torsion file using the TGB project: (I save the .torsion files in games\torsion, hence the WorkingDir being ..\)
05/31/2007 (10:54 pm)
I'm not sure if this is what you mean or not, but I set the main executable to TGB.exe in the games directory and add [project dir] and common to the mods list and those are the only folders it shows.Here's a copy of my torsion file using the TGB project: (I save the .torsion files in games\torsion, hence the WorkingDir being ..\)
<TorsionProject> <Name>TGB</Name> <WorkingDir>..\</WorkingDir> <EntryScript>main.cs</EntryScript> <Mods> <Folder>TGB</Folder> <Folder>common</Folder> </Mods> <ScannerExts>cs; gui</ScannerExts> <Configs> <Config> <Name>Default</Name> <Executable>..\TGB.exe</Executable> <Arguments>-game TGB</Arguments> <HasExports>false</HasExports> <Precompile>true</Precompile> <InjectDebugger>true</InjectDebugger> <UseSetModPaths>false</UseSetModPaths> </Config> </Configs> <SearchURL/> <SearchProduct>TGB</SearchProduct> <SearchVersion>HEAD</SearchVersion> <ExecModifiedScripts>true</ExecModifiedScripts> </TorsionProject>
#6
05/31/2007 (11:51 pm)
That is technically another way to do it, but since this post the "Ignored Mods" setting has been changed into *include* "Mods".
Torque Owner Dustin Sims
Tom Spilman from Sickhead Games got me straightened out on this one..
Tom said
There it is if anyone else ever has problems getting it going..
Like it says, I had pointed Torsion to the Fishdemo dir instead of the Base Game Dir.