Changing key's when you enter a vehicle
by Anthony Rosenbaum · in Torque Game Engine · 06/04/2002 (11:57 am) · 3 replies
AS of right now when a player gets into a wheeled vehicle the mouse controls the steering and W and S control the throttle/brake/reverse actions. What I'd like would be to make the steering be controlled by A and D so the mouse could be free to control a turrent on the vehicle(turrents will be another series of posts). So can anyone point me in the direction of changing the steering controls for the wheeled vehicle (only)?
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#2
OH I want these just to be used in 1 type of vehicle so will putting clientCmdSetVampKeys( %inVamp ) call in Vamp::onMount be better than Armor::onMount?
06/05/2002 (12:45 pm)
but I still have to make and actionMap tell me if I am one the right track new ActionMap(vampMoveMap); vampMoveMap.moveMap.bind( keyboard, a, moveleft ); vampMoveMap.moveMap.bind( keyboard, d, moveright );and as for your push and pop examples I'm still not sure how to activate everything
function clientCmdSetVampKeys( %inVamp )
{
if( %inVamp)
{
vampActionMap.active();
}
else
{
vampActionMap.disable();
}
}finally will the moveleft/right functions be correct or should I be trying to divide yaw function so it will read both A and D?OH I want these just to be used in 1 type of vehicle so will putting clientCmdSetVampKeys( %inVamp ) call in Vamp::onMount be better than Armor::onMount?
#3
Yeah, you're on the right track. And yeah, that would probably work better for limiting it to a single vehicle. =)
You can make the action map on the fly, or you can have it stored so the options dialog can be used (that's what I do).
06/05/2002 (1:28 pm)
OH I want these just to be used in 1 type of vehicle so will putting clientCmdSetVampKeys( %inVamp ) call in Vamp::onMount be better than Armor::onMount?
Yeah, you're on the right track. And yeah, that would probably work better for limiting it to a single vehicle. =)
You can make the action map on the fly, or you can have it stored so the options dialog can be used (that's what I do).
Associate James Lupiani
Sickhead Games
function clientCmdSetVehicleKeys( %inVehicle ) { if( %inVehicle ) { vehicleActionMap.push(); } else { vehicleActionMap.pop(); } }And call it from Armor::onMount:
commandToClient( %obj.client, 'SetVehicleKeys', true );
And Armor::onUnmount:
commandToClient( %obj.client, 'SetVehicleKeys', false );