Transparent Terrain
by Daniel Neilsen · in Torque Game Engine · 06/04/2002 (5:15 am) · 4 replies
This is one wierd question but someone out there may know the answer.
What I want to do is a two part thing.
1) Make my terrain semi transparent.
2) Make the skybox go completely over and under....full 360 degrees.
Anyone know if either of these (or both) are possible?
What I want to do is a two part thing.
1) Make my terrain semi transparent.
2) Make the skybox go completely over and under....full 360 degrees.
Anyone know if either of these (or both) are possible?
About the author
#3
06/04/2002 (4:43 pm)
mmm.... maybe you could change the terrain rendering code to use GL_BLEND to render the textures...
#4
06/04/2002 (6:22 pm)
You'd have to enable blending and color modulation then set a datablock field for alpha value and use that along with glColor*. Now I don't think this would work well due to how terrain rendering algorithms work. Also I think it'll be really tough to figure things out when there are lots of hills in the way (plus you'd probably need to enable back and front face rendering).
Torque Owner AIDan
greetings
Daniel