Game Development Community

Horizontal Compass

by Alex "IkoTikashi" Zappe · in General Discussion · 06/04/2002 (3:09 am) · 29 replies

hi there,
i've just been reading the "Ultimate Compass"-codesnippit and i was wondering if there are other compass-codes around, especially like the one in DeusEx. looks something like this

N | | | E | | | S | | | W | | |

and scrolls horizontally. anybody already did this?? i couldn't find anything here...
tia
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#1
06/04/2002 (7:05 am)
No, that wasn't done yet, maybe you could give it a try?
#2
06/04/2002 (8:00 am)
i wish i could, but i am only WebDev, so i'll ask "my programmer" if he can do it ... ;)
#3
06/05/2002 (3:04 am)
Yeah that would be really good... is there a way you could convert the compass tuts to have it? but I can see alot of converting so. any ideas?
#4
06/05/2002 (3:14 am)
sure, i think there will be a tut for this if it is finshed.
#5
06/05/2002 (3:35 am)
Ah that'll be great!
#6
06/05/2002 (11:57 am)
Myrmidion made one, or at least used what looks like one.

Other than that, I don't know of any othe project that has made one.
#7
06/08/2002 (5:47 am)
Okay, it's pretty much done,
I only had to make some minor changes to Xavier's version and figure out which sizes I have to use for the graphics to make it horizontal scrolling - you can see a first prototype with some temporary graphics here...
I will clean it up a bit and post it here, maybe as a resource...
#8
06/08/2002 (7:21 am)
very nice work stefan :)
btw, is that a ferrari there?
#9
06/08/2002 (7:30 am)
Thanks, Xavier, most of it is from your compass, anyway ;-) Thanks for the resource!
Hehe, yes, it is a Ferrari... there was some resource with weapons mounted on a Ferrari for the racing mod (called "deathcar", I think), I just placed the Ferrari and wheels DTS files in a map I'm currently working on... just to have some eye candy for myself while working in the editor, hehe... ;-)
Btw., here is a pic of the final compass version: Horizontal compass - I'll post the code and pics in a little while...
#10
06/08/2002 (8:40 am)
Okay, so you can grab the code here - there is a readme file provided in the zip which should explain everything ... have fun!
#11
06/08/2002 (12:08 pm)
Nice Stefan, how is the framerate holding up with those trees in your game ?
#12
06/08/2002 (12:48 pm)
Well, the framerate is okay, I get between 20 and 45 fps (depending on where you're looking at...) with 800x600 on my PIII 866, Geforce 2 GTS Pro... not *really* good, but okay... guess I'll take some trees out for the final map... there are lots more you can't see on these screens...
#13
01/25/2003 (2:54 pm)
Hate to bump an old thread, but anyone have working links for this horizontal compass? It seems to be the only one I can find in the forums and links are bad :(
#14
01/25/2003 (3:07 pm)
Try this one:

http://tork.zenkel.com/tutorials/code/horizCompass.zip
#15
01/25/2003 (3:12 pm)
Hehe, thanks, just found that one :)

Tried it earlier, but it wouldn't work without registering - it works now. Thank though :)
#16
01/26/2003 (8:04 am)
Anyone having a problem with this in the GUI? I got it installed and working, but if I drag the compass to the top of the GUI screen, ingame it shows up in the middle, rather than at the top. Even setting the position manually in the GUI file results in the same thing.

Anyone have this problem?
#17
01/26/2003 (9:37 am)
Hey,

Try changing the vertSizing field to "bottom". That should fix it.

Mike
#18
01/26/2003 (11:08 am)
Yep, that got it - thanks :)
#19
04/27/2005 (2:08 pm)
Hate to bump an old thread, but, does anyone have a working link for this code?
#20
04/27/2005 (3:25 pm)
Or can e-mail it to me, or knows of a newer code bit to make a horizontal compass as above?
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