Decal doesn't react with fog
by Mquaker · in Torque Game Engine Advanced · 12/24/2006 (6:09 pm) · 2 replies
I wanted to make the fog will become faint as they apart from decal.
but currently, fog show opposit way.
the fog looks more deep as they apart from decal.
happens with TSE. what's wrong with it?
halp :D
but currently, fog show opposit way.
the fog looks more deep as they apart from decal.
happens with TSE. what's wrong with it?
halp :D
About the author
visit : http://www.quakedev.net
#2
what I want for fog in TSE is like this.
-> When camera get closer to fogged decal (decal means the object that has decal)
decal get unfogged and look clear (it works fine)
-> When camera get away from the decal, decal wlil be unreconigable to see behind the fog.
(but, it has problem, when the camera het away from the objects, other object that doesn't have decal
hide behind fog but decal object doesn't get hide smoothly. their outline and some color still look clearly
in the fog
I want to see my decal object hide behind fog when I get way from it
give me advice
12/27/2006 (5:01 pm)
Thanks, but that's what I try to do at this point.what I want for fog in TSE is like this.
-> When camera get closer to fogged decal (decal means the object that has decal)
decal get unfogged and look clear (it works fine)
-> When camera get away from the decal, decal wlil be unreconigable to see behind the fog.
(but, it has problem, when the camera het away from the objects, other object that doesn't have decal
hide behind fog but decal object doesn't get hide smoothly. their outline and some color still look clearly
in the fog
I want to see my decal object hide behind fog when I get way from it
give me advice
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