Starting a new game project
by Steve D · in Torque Game Engine · 12/22/2006 (4:44 pm) · 3 replies
I created a new folder in the Example folder, called NewGame, pointed the Torque engine to that directory on startup. I also included main.cs from the starter.fps kit because it was crashing otherwise. When I go to world creator it's still looking in tutorial.base for shapes, objects, etc. How and where do I change this so it looks in the new directory I created (and launched the game from for that matter). Thanks!
#2
12/22/2006 (6:29 pm)
Ok thanks, I did read that doc but forgot the answer was in there. I am a little confused about something, when you start torque it uses the main.cs in the root example directory but obviously it must also use the main.cs in the sub-folders for a game, does the sub one override the root file or how does that work?
#3
12/25/2006 (5:30 pm)
No, the main in the root follows to the main in the subdirectories to execute more statements specific to that mod of the engine.
Torque 3D Owner James Bond
My advice is to follow the gettingstarted.pdf. Then come and ask question after that. all this basic stuff is covered ther.
-James.