Game Development Community

Adam won't animate for clients. WTF?

by Logan Strunk · in Torque Game Engine · 12/21/2006 (10:40 am) · 3 replies

Ok, so I bought the adam pack a few months ago as a stand in until my modeler has time to make a better Player model.

He works just fine for single player games. I made a copy of /data/shapes/player, named it /data/shapes/adam, and dropped all of adams files into it. Then I changed every reference in /server/scripts/player.cs pointing at /data/shapes player to /data/shapes/adam.

He works just fine if its only playing on one computer. But, if I give a friend a copy, and run a multiplayer game, I can see his adam's animations, but if he can't see mine or his own if he goes to third person view.

Same thing if I run a dedicated server and join it as a client on my own computer.

This makes NO sense, because isn't torque already a client server architecture? Why would it work fine for the player on the host, but not a client? (this whole thing works in reverse if my friend is hosting, he can see my animations, but I can't see his, so its not just my computer)


If I change the player.cs back to using the orc, it works just fine, we can see all the animations.

Any ideas would really really be appreciated.

Thanks guys.

#1
12/21/2006 (1:20 pm)
Boy do i feel like an idiot.

My /data/shapes folder was set to read only. After I changed that, it worked.
#2
12/21/2006 (1:31 pm)
Well, as soon as I set it to not read only, all the files change themselves back. What the heck?
#3
12/23/2006 (1:36 pm)
Any ideas guys? I'd really like Adam to work in a multiplayer game.