Spawning an Object
by Fucifer · in Torque Game Engine · 12/21/2006 (10:31 am) · 3 replies
I final got my script working for spawning an object when shooting another object and destroying it. I have this coming up in the console.
Con::execute - 0 has no namespace: onNewDataBlock
Does have any ideas how to fix this? It does not seem be an error.
Con::execute - 0 has no namespace: onNewDataBlock
Does have any ideas how to fix this? It does not seem be an error.
#2
I've seen that line in the console also. I can't remember where, but I'll see if I can find it again.
Tony
12/23/2006 (4:43 am)
Quote:Con::execute - 0 has no namespace: onNewDataBlock
I've seen that line in the console also. I can't remember where, but I'll see if I can find it again.
Tony
#3
12/23/2006 (7:45 am)
It has something do with the health.cs, I am 99 percent on that. I have try various scripts I have written. All the objects will spawn without this error. When get some time I going to look at the health.cs. I can even spawn the AiGuard in the mission file without this error. The research I did said something about because it should be gamebase object.
Torque Owner Fucifer