Game Development Community

Default TGE 1.5 Bug Fix Update?

by Kirk Haynes · in Torque Game Engine · 12/21/2006 (10:26 am) · 3 replies

I would like to know if the following problems with TGE 1.5 are scheduled to be fixed? When one runs the default TGE 1.5 SDK, and runs, for example, the starter.fps stronghold mission, these errors are reported in the console.log file:

ParticleEmitterData(CrossbowBoltEmitter) velocityVariance > ejectionVelocity
Error: shape starter.fps/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
ParticleEmitterData(RealFireBigEmitter) thetaMax > 180.0
Could not locate texture: starter.fps/data/shapes/player/base.lmale
Could not locate texture: starter.fps/data/shapes/player/crossbow
Could not locate texture: starter.fps/data/shapes/player/clip
Could not locate texture: starter.fps/data/shapes/Winter/Unnamed
Sending request for file starter.fps/data/shapes/Winter/Branch02_512x512
Sending request for file starter.fps/data/shapes/Winter/Branch02_512x512.jpg
Sending request for file starter.fps/data/shapes/Winter/RootsNoSnow
Sending request for file starter.fps/data/shapes/Winter/RootsNoSnow.jpg
Sending request for file starter.fps/data/shapes/Winter/TrunkNoSnow
Sending request for file starter.fps/data/shapes/Winter/TrunkNoSnow.jpg
Sending request for file starter.fps/data/shapes/Winter/TrunkNoSnowBase
Sending request for file starter.fps/data/shapes/Winter/TrunkNoSnowBase.jpg
Sending request for file starter.fps/data/shapes/Winter/Unnamed
Sending request for file starter.fps/data/shapes/Winter/Unnamed.jpg
Sending request for file starter.fps/data/shapes/Winter/Unnamed.png
Sending request for file starter.fps/data/shapes/Winter/Unnamed.gif
Sending request for file starter.fps/data/shapes/Winter/Unnamed.bmp

No such file 'starter.fps/data/shapes/Winter/Branch02_512x512'.
No such file 'starter.fps/data/shapes/Winter/Branch02_512x512.jpg'.
No such file 'starter.fps/data/shapes/Winter/RootsNoSnow'.
No such file 'starter.fps/data/shapes/Winter/RootsNoSnow.jpg'.
No such file 'starter.fps/data/shapes/Winter/TrunkNoSnow'.
No such file 'starter.fps/data/shapes/Winter/TrunkNoSnow.jpg'.
No such file 'starter.fps/data/shapes/Winter/TrunkNoSnowBase'.
No such file 'starter.fps/data/shapes/Winter/TrunkNoSnowBase.jpg'.
No such file 'starter.fps/data/shapes/Winter/Unnamed'.
No such file 'starter.fps/data/shapes/Winter/Unnamed.jpg'.
No such file 'starter.fps/data/shapes/Winter/Unnamed.png'.
No such file 'starter.fps/data/shapes/Winter/Unnamed.gif'.
No such file 'starter.fps/data/shapes/Winter/Unnamed.bmp'.

Could not locate texture: starter.fps/data/shapes/Winter/Unnamed
Sending request for file starter.fps/data/shapes/Winter/Unnamed
No such file 'starter.fps/data/shapes/Winter/Unnamed'.

etc. on and on and on...

#1
12/21/2006 (10:45 am)
The crossbow ammo.dts-collision was fix by one of the community member, search the form and download it. Replace the one in the engine folder. For unamed, all you need to do is create simple 8x8 image and name it Unamed.jpg then place it in the folder you get the error on, until it is fix. You can do the same with the other texture errors.

Hope this help.
#2
12/21/2006 (10:46 am)
I think you have to live with it, problems like that have been on every release from
V12 to TGE 1.5 .
Sometimes i think its good, that make my braincells start working :)
#3
12/21/2006 (10:52 am)
Quote:ParticleEmitterData(CrossbowBoltEmitter) velocityVariance > ejectionVelocity

pretty simple fix -
filename /server/scripts/crossbow.cs
ejectionVelocity = 0.10;
   velocityVariance = 0.10;

Quote:Error: shape starter.fps/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!

Just re-export the ammo file, I may have one laying around.

Quote:ParticleEmitterData(RealFireBigEmitter) thetaMax > 180.0

another pretty simple fix
filename /server/scripts/sgExamples.cs

datablock ParticleEmitterData(RealFireBigEmitter)
{
   ejectionPeriodMS = 200;
   periodVarianceMS = 0;

   ejectionVelocity = 0.07;
   velocityVariance = 0.00;

   thetaMin         = 2.0;
   thetaMax         = 180.0;  // this is changed to 180.0

   particles = "RealFireBigParticle";
};

I haven't looked at the rest of the errors, but I am it could be the shapes are calling for textures that wasn't included. Maybe someone else knows more.