Game Development Community

Uploading Exported Object Shuts Down TGE

by Samir Gupta · in Artist Corner · 12/20/2006 (1:37 pm) · 3 replies

I created something in Max9 then exported it as a DTS through Quick Export. After placing the 3dsmax scene and dts files into the appropriate Torque folder, I would open Torque and try to upload the new object into the mission, but TGE would crash. In the World Editor Creator, the new object is found under Static Shapes, if that says anything. What is the cause of the problem and what will resolve it?

All help is appreciated.

#1
04/16/2007 (2:13 pm)
Hi there!

Did you manage to solve this cause i'm having the same problem and i cant find anything to help me!!!
My dts makes both Torque and Show tool crash! Talk about a high score huh?
#2
04/21/2007 (6:00 am)
Try reducing the size our your maps to 64x64
i had the same problem and this seemed to solve it >?
#3
04/21/2007 (6:18 am)
Are your textures in the same folder as your dts?