Game Development Community

Implementing custom shaders with TGE

by Lee Muro · in Technical Issues · 12/18/2006 (3:07 pm) · 5 replies

I am curious as to what is involved in getting shaders to work with the Torque Game Engine. I know all about the torque shader engine, but is it fairly difficult or easy to getting custom shaders working with the torque game engine as is stands. I know GarageGames used a custom shader for MarbleBlast.

If anyone has any information/documentation regarding implementing shaders with the Torque game engine I would greatly appreciate it! Code examples would be even better!

Thanks all!

About the author

Recent Threads


#1
12/18/2006 (3:29 pm)
Here's a link to the most often used Shader addon for TGE. It's pretty cool. There are a few others, but they seem to have extra 'quirks' to them (IIRC).

Here ya go . . .

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10357
#2
12/18/2006 (7:00 pm)
Thanks for the help. I cannot access that link though. It says I need to have a license to Torque game engine 1.42 INDIE to view the resource. This is odd because I have a license for TGE 1.5 INDIE. I would think I could still see the resource.
#3
12/19/2006 (5:30 am)
Wow. It looks like you will need to e-mail GG directly and ask to get this page access thing fixed. It sounds like there are probably a number of cool code fixes and add-ons that you don't have access to. That kinda stinks.

This resource really is a big help for TGE, so it's certainly worth the effort.
#4
12/19/2006 (2:41 pm)
Thanks a bunch for your help. GarageGames fixed the page for me and it is good to go. Pretty cool stuff but it looks like it works for the waterblock in torque only. Let me know if you know of other shader support solutions as I would love to check them all out. Thanks all!
#5
12/19/2006 (3:33 pm)
Alex Scarborough has some cool shadery stuff in the works for TGE 1.5. You can check out his latest blog here . . .

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11855