Game Development Community

Cutting state in testing a game.

by Mquaker · in Torque Game Engine Advanced · 12/17/2006 (11:36 pm) · 2 replies

In playing the game with Geforce 6600, happens the cutting state from time to time. namely lag..
fixed this state on TGE 1.4 by adapting vertex lighting, but can't solve it on TSE 1.42.
want to play the game without pausing
what's the matter??
Let me explain the solution..

#1
12/21/2006 (1:36 pm)
I can't quite understand what you're trying to describe... you mean there are small "freezes" in TSE? If so, many people have the same problem. If you're using MS4 you can solve it by putting this in your main.cs file:

$pref::Video::killFramesAhead = true;

The problem happens because the GPU is trying to get ahead of the GPU and is causing the stalling.
#2
12/21/2006 (11:48 pm)
Thanks for your answer.
There is Not 'freezes' But slow movement that happens on low graphic card
Namley happened the same rack state as slow video?

after setting 'forge low' in TSE option, somewhat reduced the lag state & frame value.
But in testing graphic card fx 5200, frame value is from 6 to 30._this makes a trouble game.
I feel the problem of Graphic card in game. but I wanna work well the game with fx5200.
Is there another solution for the optimization of graphic card??