Game Development Community

observer in editor position

by Desmond Fletcher · in Torque Game Engine · 06/02/2002 (1:11 pm) · 12 replies

In previous builds, when pressing F8 to go into observer mode, the position start was the current position. Now it seems the observer is transported to the world origin. Would someone please put this back the way it was (or is there some other reason for changing this?) It's real annoying for mappers :)

#1
06/02/2002 (1:45 pm)
I know this, too, but I thought it was a corollary of changes I made, although I could not find any transforming of the camera.

As I know this is not caused by the scripts, I could not find anything as I neatly searched the editor scripts.

greetings
Daniel
#2
06/02/2002 (2:33 pm)
i saw this but the other way... I entered the editor and the camera went to the origin... though this happened only the first time i open the editor after missionload()
#3
06/02/2002 (3:18 pm)
I probably wasn't real clear: I normally press F8 first then F11 so I'm in observer mode in the editor.
#4
06/03/2002 (11:32 am)
I just tried the HEAD revision with FPS and RW games and pressing F8 seems to work fine.
#5
06/03/2002 (9:03 pm)
I'm working with the HEAD from 5-22. Ok, I guess I'll merge to the latest.
#6
06/19/2002 (1:31 pm)
Xavier, You are right. The first time pressing F11 puts the observer at the world origin. Thereafter, the observer is located where the player position is.

I've been all through the camera code but my novice eyes can't find where switching to flyMode checks player position. Any help on this is greatly appreciated.
#7
06/19/2002 (1:35 pm)
There's definitely something stuffed. I'm a few days out of kilter with the latest build, but its still doing it on my machine.

F11 will transport the camera (and player if your controlling one) to the origin. Cant remember the exact circumstances, but I mentioned it in another thread.

Phil.
#8
06/19/2002 (1:52 pm)
Is this related to something that has happened to me only with the rw game active, and only the first time I load the editor :
when i press f11 to go in editor mode, the player starts to fall through the terrain. I workaround this by switching
to observer mode and then pressing f8 (or is it f7 8p)
to respawn the player...
Maybe unrelated, but the issue just made me remember it...
I work with HEAD, not updated today, ie usually between 24-48 hours off the latest HEAD.
#9
06/20/2002 (9:50 am)
It may be that your terrain (in the area around the world origin is actually higher than the origin??? Perhaps, if this is the case, forcing the observer to the origin is placing him below the terrain.

In any case, it would be much better to switch to observer at exactly where your player is positioned.
#10
06/20/2002 (3:41 pm)
So, has anyone discovered anything else about this? It keeps doing this in here :(
#11
06/21/2002 (6:57 pm)
It definitely does it now for me, first time I press F11... very annoying. Haven't had a chance to look at it yet though.
#12
06/22/2002 (8:11 pm)
Phew, it's good to hear someone at GG experienced the problem :)
Hope you can figure it out since it cracked a couple of heads here