Game Development Community

Many questions in TGE 1.5, Please help me.

by Nutthawut · in Torque Game Engine · 12/16/2006 (4:58 pm) · 4 replies

Please help me, I very noop and just begin to build game.

About Melee attack
1). I try to make Melee attack by this link below:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377
I read and try to do step on step by useing meleetut.cs .
VC2005 can compile with out any errors or warnings. then I go to use with FPS.
More than 10 times but I have many error when I
use with FPS, It can't complete lighting mission and my computer also hang.

2). I also buy skeleton content pack,but no tutorials is suitable for beginer,I am very noob, and also not use
lightwave before then I can't understand tutorials in that content pack.

Please tell me
- meleetut.cs is update or not?
- how to setup melee attack system.

About Mesh build in MilkShape 3D (1.7.8)
3) I have many problems when I try to move or rotate join node in Milkshape 3D.
Model is change to low quality such twist in wrong direction.Also when I export to DSQ file.
the results (in Show tool Pro,In FPS game)is different from I see in Milkshape 3d.

Please tell me
- Milk Shape 3d (1.7.8) is suitable for make good quality Character or not?
- Please tell me, how to setup the results DSQ is same as I see in Milk Shape 3d if
Milk Shape 3d (1.7.8) is suitable for make good quality Character
- Maya exporter is real work or not?

4) Please help tell me What book or any resource is better than
3D Game Programming All In One - book & CD for Torque game engine
and Advanced 3D Game Programming All in One .
(About Details in TGE and example by using TGE)

5)Inventory system
Please tell me what Inventory system Code is Ok?
I try to use Inventory code in this website for 2 days, but no results return.

6)When I want export to DSQ file what FPS (I guess FPS means Frame per secound.)
is suitable,when I use with different FPS some mouse click it work, some mouse click it not work.
Please tell me suiteable FPS.

7) volume in datablock AudioDescription(AudioDefault3d), datablock AudioDescription(AudioClose3d)
and any Audio datablock can set more than 1.00 or not?

8) Please tell me Maximum terrian (x,y,z) in TGE 1.5.
9) Please tell me, How to reduce some lack when large multiplayer playing (My computers is RAM 4GB pentiumD VGA 512).
10) Please tell me, TGE is can use for XBOX,Playstaion2 and Playstation3 or not?
11) Please tell me,What resources is better than TDN,Many page in TDN is underconstruction.
12) Please tell me, What number of polygon is suiteable for Torque.1000 polygon per player and monster
model is OK?

Thanks a lots.
Nutthawut

#1
12/16/2006 (5:29 pm)
Quote:About Melee attack
1). I try to make Melee attack
I've not used the Melee attack resource and can offer very little help. Did you go through all of the posts on the resource to see any portability problems that have been occuring between different Torque versions?

Quote:2). I also buy skeleton content pack,but no tutorials is suitable for beginer,I am very noob, and also not use
lightwave before then I can't understand tutorials in that content pack.
Go through the scripting in the starter mission in the skeleton pack and tutorial videos. Compare what is happening in the skeleton pack and what is happening in the default FPS demo. (this can be very confusing since there is a LOT more happening in the skeleton pack).

Quote:About Mesh build in MilkShape 3D (1.7.8)
3) I have many problems when I try to move or rotate join node in Milkshape 3D.
I do not use Milkshape. I use the aforementioned Lightwave.

Quote:4) Please help tell me What book or any resource is better than
3D Game Programming All In One - book & CD for Torque game engine
and Advanced 3D Game Programming All in One .
(About Details in TGE and example by using TGE)
You can certainly buy the Game Programmer's Guide to Torque, but I'm not sure how helpful you will find it if you did not find A/3DGPAiO. They're all great books. But right now, GPGT is the only one that it sounds like you don't have.

Quote:5)Inventory system
Please tell me what Inventory system Code is Ok?
I try to use Inventory code in this website for 2 days, but no results return.
Do you know C++? Most of the inventory systems that I have seen as resources require C++ knowledge to integrate (and I do not know if they are actually on version 1.5). What I would recommend for the time being is to learn one thing at a time. Use the default inventory system. It is not robust, but is it simple and you can figure it out. Then you can extend it as necessary (or once you have gone through the code, find out where others have extended it and fix any problems with the resources).

Quote:6)When I want export to DSQ file what FPS (I guess FPS means Frame per secound.)
is suitable,when I use with different FPS some mouse click it work, some mouse click it not work.
Please tell me suiteable FPS.
I'm not quite sure what you are asking. Are you asking about a setting in the Milkshape exporter? Are you asking about the fps inside of the engine when triggering an animation?

Quote:7) volume in datablock AudioDescription(AudioDefault3d), datablock AudioDescription(AudioClose3d)
and any Audio datablock can set more than 1.00 or not?
I don't know. Search the forums for volume. There have been issues with low volume.

Quote:8) Please tell me Maximum terrian (x,y,z) in TGE 1.5.
It depends on your squaresize, but I believe that it is 256x256, but it may have been upped. I rarely use terrain, even though it is a touted feature.

Quote:9) Please tell me, How to reduce some lack when large multiplayer playing (My computers is RAM 4GB pentiumD VGA 512).
Optimize your datablocks and transfer methodology.

Quote:10) Please tell me, TGE is can use for XBOX,Playstaion2 and Playstation3 or not?
You will need to purchase a separate console license from GarageGames and become a licensed developer for the console you wish to develop for (expensive). You can also use XNA and TorqueX (2D currently) to develop for Windows XP and the XBox 360. You cannot release a commercial title currently with XNA. You will also need to learn C# quite well.

Quote:11) Please tell me,What resources is better than TDN,Many page in TDN is underconstruction.
TDN and CodeSampler. You should make sure that you go through the minApp tutorials as well.

Quote:12) Please tell me, What number of polygon is suiteable for Torque.1000 polygon per player and monster model is OK?
It depends on what you are doing, how many you will have on-screen at one time, how many you will have loaded into memory, the texture size, whether you are playing in portaled spaces, whether you are networking, etc.
#2
12/17/2006 (3:29 am)
Thanks for your reply

1) About Melee attack
I read all reply at
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377
complie And try to re-complie VC2005 by every change in this forum
but all still error.
2) I read all tutorial videos and all (2) documents in the skeleton pack
but tutorial videos show about performace of this pack
tutorial videos tell me to read document about how to set skeleton animations.
but when I go to documents in section set skeleton animations very
short and very difficult to understand. I also by 2 lightwave books after.
but still don't understand.
3) Thanks you.
4) I also have 3D Game Programming All In One - book & CD for Torque game engine
and Advanced 3D Game Programming All in One .
About animation, in 3D game programming teach only how to set animations by
MilkShape ,I can't find melee attack in 3D Game Programming
Advanced 3D Game.
5) I also beginner in C++ but thanks a lots.
6) I mean fps=n global default frames per second value for animations.
that in 3D game Programming all in One Book and in Milkshape 3D exporter to TGE
7) Thanks you.
8) Thanks you.
9) Thanks you.
10)Thanks you.
11) About CodeSampler (all in Torque Game Engine Tutorials), I test it,already.
but also no melee attack, robust inventory and how to set DSQ file.
in TDN say very a little and also underconstruction.
12) Thanks you.

more:
- orc for FPS in .max is have bone or animation setting or not?
I guess no bone or animation setting.
- I see (main character to use or edit )in AdamPack topic, but I don't sure it work or not?
If work I will try to buy.
#3
12/18/2006 (7:03 am)
GPGT also comes with an inventory system you can use, all ready to go. I havent tried it yet, so I dont know much about it. Might wanna check with the author if it has what your looking for. Or just do like David said and use the built in inventory.
#4
12/18/2006 (8:49 am)
I am not sure if you fix this, the skeleton pack will work from the download version. Go to documents and open Skeleton_pack_Install.pdf. Go to page 7 for the sword install. Read page 8 and copy the folder over Torque/sdk/example/starter.fps. You should make a backup copy of Torque 1.5.0 so you will always have clean install on your computer. Now go to Torque/sdk/example and open main.cs in a text editor. Go line 6
$defaultGame = "tutorial.base"; and change it to $defaultGame = "starter.fps"; If you follow the instruction on page 7 everything should work. I have test this in clean install of Torque 1.5.0 and everything work perfectly.

In my opnion Milkshape is not good enough to make characters, it is very good for billboard and simple models like crates and barrels.

You will need to know Torque before install this.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377

You may want to slow down and learn the folder structure of Torque. Once you learn where things are and how they work together it is very easy to get what you want out Torque as long as you know how to code.