Scaling a mounted image
by Snaggz · in Torque Game Engine · 12/15/2006 (1:16 pm) · 2 replies
I have a mounted axe that is way too big. I tried scaling it in the ShapeBaseImageData datablock and it dosent do anything (unless im trying to scale it down the wrong way).
datablock ShapeBaseImageData( CleaverImage )
{
...
scale = ".002 .002 .002";
....
}
The rotation works that I set in this datablock but for some reason the scaling isnt doing anything. Any input or thoughts on what im doing wrong would help. Thanks
datablock ShapeBaseImageData( CleaverImage )
{
...
scale = ".002 .002 .002";
....
}
The rotation works that I set in this datablock but for some reason the scaling isnt doing anything. Any input or thoughts on what im doing wrong would help. Thanks
Associate Scott Burns
GG Alumni