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Scaling a mounted image

by Snaggz · in Torque Game Engine · 12/15/2006 (1:16 pm) · 2 replies

I have a mounted axe that is way too big. I tried scaling it in the ShapeBaseImageData datablock and it dosent do anything (unless im trying to scale it down the wrong way).

datablock ShapeBaseImageData( CleaverImage )
{
...
scale = ".002 .002 .002";
....
}

The rotation works that I set in this datablock but for some reason the scaling isnt doing anything. Any input or thoughts on what im doing wrong would help. Thanks

#1
12/15/2006 (1:48 pm)
Mounted objects/images always assume the scale of the object it's mounted to. The best way to fix it is to adjust the scale in your modeling app and reexport it.
#2
12/15/2006 (2:09 pm)
Cool i can do that.