Different versions of vehicles
by Ben Immel · in Game Design and Creative Issues · 12/14/2006 (8:04 pm) · 3 replies
Hi everyone, I've been pondering some new ideas for a game, but its set in a future/sci fi setting, and I came to a problem with vehicles. I was wondering if there are more than just WheeledVehicle datablock profiles, or if I will have to manipulate my model/design to fit this. Any help would be very appreciated.
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#2
12/15/2006 (11:22 pm)
Thanks, thats good to know. Could anyone give an example of how I would call them and what kind of variables would go in them?
#3
Then, if you've got the hang of it, you might want to dig around the site for flying vehicle and hover vehicle resources, there are a few out there. If you're in a hurry, though, I would recommend the Bravetree Car, Warsparrow and Jet Bike add-on packs. They provide full-featured scripts and starting vehicle shapes for you to work with. You can find them, and a whole lot more, on this page.
Good luck and have fun
12/16/2006 (6:49 am)
Your best bet in the short term is to download Zod's Multigametype framework from here and tinker with it. It only shows wheeled vehicles in action, but there are a lot of similarities with other types, especially the overall structure in scripts. Dig around and look for buggy.cs and explore the script for it. You should see all the basic datablocks, the hooks for event sounds, mounted weapons, scripts for seat switching, etc.Then, if you've got the hang of it, you might want to dig around the site for flying vehicle and hover vehicle resources, there are a few out there. If you're in a hurry, though, I would recommend the Bravetree Car, Warsparrow and Jet Bike add-on packs. They provide full-featured scripts and starting vehicle shapes for you to work with. You can find them, and a whole lot more, on this page.
Good luck and have fun
Torque Owner Aaron E
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TGE has flying vehicle and hover vehicle support in addition to wheeled vehicle functionality. You can also add helicopter capabilities as well with some engine modification. You will probably want to tweak all of the built-in vehicle systems to suit your tastes, though, since the current vehicle implementations are a bit generic (out of necessity for such a diverse developer pool).