Graphical layer masks in TGB? Are they there?
by Dave Calabrese · in Torque Game Builder · 12/13/2006 (8:52 pm) · 1 replies
I noticed that the particle emitter displays on the left-side menu seem to have a mask on them, so that only graphics inside the mask are displayed. Is this something available to the rest of the engine? Can I great, say, a black/white graphic of a circle, place that in a scene, and say 'only render inside the white area of this', or something like that?
About the author
Torque Owner Clint Herron
We talked some about this kind of thing in another thread, and I posted a small demo there.
The Garage Games default project comes (or used to come anyway) with a sample level that showed how to do some "lighting" effects that are similar to what you've described.